Apple Pro Training Series Motion

by
Edition: 1st
Format: Paperback
Pub. Date: 2004-10-29
Publisher(s): Peachpit Press
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Summary

This Apple-authorized guide to Motion lifts the curtain on Apple's revolutionary new software for motion graphics design. A comprehensive book-DVD combo, it starts with motion graphics fundamentals and takes you step by step all the way through Motion's powerful advanced features, delivering comprehensive training-the equivalent of a three-day course-in one project-based book. Professional, hands-on projects help you learn as you go. All the files you need are on the DVD. Readers will harness the magic of Motion's Real-Time Design engine, behavior-based animation, and remarkable gesture-driven workflow using a graphics tablet. Topics covered include particle dynamics and behaviors, multi-layer composites using transfer modes, keying and compositing bluescreen elements, stylized title animation, and DVD motion menus, plus dozens of visual effects techniques using filters and transformations, and much more. Whether you're just entering the motion graphics field or are already an accomplished designer, this book will have you working in Motion in record time.

Author Biography

Damian Allen is a commercial artist and creative director living in Los Angeles

Table of Contents

Getting Startedp. 1
A Tour of Motionp. 11
A Revolution in Motion: The Backstoryp. 12
Adding Motion to Your Dockp. 13
Launching Motionp. 15
Getting to Know the Interfacep. 17
Some Windowing Hot Keysp. 18
Bring On the Talentp. 20
Setting the Play Rangep. 23
Zooming the Canvasp. 27
Adding Objectsp. 30
Applying Behaviorsp. 38
Applying Filtersp. 44
Soloing Objects and RAM Previewsp. 47
Deactivating Behaviors and Filtersp. 50
Using Particle Simulationsp. 52
What You've Learnedp. 59
Using Generatorsp. 63
Applying Generators from the Libraryp. 64
Exploring Abstract Particlesp. 71
Using the Cellular Generatorp. 78
Working in the Inspectorp. 81
Working with Gradientsp. 83
Using Hot Boxes and Slidersp. 88
Adding a Slit Scanp. 89
Rendering a Generated Objectp. 94
What You've Learnedp. 99
Working with Layers and Objectsp. 101
Creating a TV Station IDp. 102
Building a Multi-layered Compositep. 104
Navigating the Layers Tabp. 117
Working with Filters and Behaviors in the Layers Tabp. 127
What You've Learnedp. 133
Using Templatesp. 135
Using Motion's Templatesp. 136
Accessing Template Elementsp. 146
Creating Your Own Templatesp. 149
What You've Learnedp. 153
Particles and Parameter Behaviorsp. 155
Building Particles from a Movie Clipp. 156
Refining the Particle Systemp. 162
Adding a Splash of Colorp. 163
Putting English on the Ballp. 166
Changing Scalep. 168
Birth, Death, and the Transitory In-Between Called Lifep. 170
Using the Still-Proxy Methodp. 172
Using Parameter Behaviorsp. 174
Modifying the Butterflies' Movementsp. 180
Creating an Implosionp. 185
What You've Learnedp. 193
Advanced Particle Designp. 195
Working with Spritesp. 196
Adding a Second Particle Cellp. 205
Modifying Particle Behaviorp. 213
Using Particle Proxies and RAM Previewp. 216
Blending Dustp. 220
What You've Learnedp. 223
Using Blend Modesp. 225
Blending Objectsp. 229
Creating a Titlep. 234
Adding a Logop. 239
Changing Media Propertiesp. 241
Adding the Explosion and Soundp. 243
What You've Learnedp. 245
Drawing Gesturesp. 247
Activating Gesturesp. 248
Working with Gesturesp. 253
Exploring the Gestures Dictionaryp. 256
What You've Learnedp. 261
Keyingp. 263
Pulling a Keyp. 265
Treating the Edgesp. 274
Creating a Garbage Mattep. 277
Keyframing the Garbage Mattep. 286
Fixing the Choke Problemp. 290
Adding a Zoom Blurp. 293
What You've Learnedp. 297
Nonlinear Editingp. 299
Assembling the Videop. 300
Bringing On the Butterfliesp. 308
Adding a Lens-Flare Filterp. 311
Adding the Cinemative Graphicsp. 314
Adding the Explutterflyp. 317
Adding the Herop. 320
Fading Outp. 323
What You've Learnedp. 325
Audio and Markersp. 327
Heist Squad-the Backstoryp. 328
Mixing the Soundtrackp. 329
Adding Markersp. 335
What You've Learnedp. 339
Keyframingp. 341
Animating the Blueprintp. 342
Setting the Keys Manuallyp. 349
Working in the Keyframe Editorp. 351
Stylizing the FloorPlan Objectp. 357
Masking Off the Canvasp. 360
Adding Circle Stringsp. 366
Adding the Rising Gunp. 367
Blurring the GunRaise Objectp. 376
Adding Crazy Squaresp. 377
Adding the Final Scene Transitionp. 379
Going Furtherp. 383
What You've Learnedp. 383
Creating Text Effectsp. 385
Building a Frenetic Text Effectp. 386
Working with Text Parametersp. 390
Animating Text on a Pathp. 394
Animating the Tracking and Slantp. 399
Animating the Positionp. 403
Applying Motion Blurp. 408
Adding Personality to the Textp. 412
Creating a Presetp. 418
Applying Text Behaviorsp. 423
Working with the Sequence Behaviorsp. 425
Going Further with Textp. 430
What You've Learnedp. 431
Integrating Apple Pro Applicationsp. 433
Creating a Lower Third for Final Cut Prop. 434
Creating a DVD Motion Menup. 449
What You've Learnedp. 466
Motion for After Effects Usersp. 469
This Book and the Seasoned Veteranp. 470
Real-Time Designp. 471
Behaviors Before Keyframingp. 472
Be a Stranger to the Timelinep. 474
Everything Has a Timing Barp. 477
Motion Nomenclaturep. 477
JavaScript vs. Parameter Behaviorsp. 480
Particle Systemsp. 482
Text in Motionp. 483
Motion Coordinate System and Dynamic Guidesp. 484
The Dashboardp. 485
After Effects-Compatible Plug-insp. 485
More Feature Crossoverp. 486
Conclusionp. 487
Round-Trip Productionp. 489
Content Creation Workflows with Apple's Professional Applicationsp. 490
Editingp. 491
Effects and Graphicsp. 492
Music and Audiop. 494
Deliveryp. 498
Workgroup Collaborationp. 501
Summaryp. 502
Glossaryp. 505
Indexp. 525
Table of Contents provided by Ingram. All Rights Reserved.

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