Preface |
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x | |
Acknowledgements |
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xiv | |
Section I. Introduction |
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Animation, Art, and Technology in Context |
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3 | (38) |
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3 | (1) |
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A Digital Creative Environment |
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3 | (1) |
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The Development of the Technology |
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4 | (9) |
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13 | (15) |
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A Bag of New Magic Tricks |
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28 | (5) |
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33 | (8) |
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40 | (1) |
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The Digital Production Process |
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41 | (36) |
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41 | (1) |
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41 | (5) |
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The Digital Computer Animation Studio |
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46 | (3) |
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Creative and Production Teams |
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49 | (2) |
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Overview of the Computer Animation Process |
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51 | (10) |
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Ten Career Tips for Computer Animators and Digital Artists |
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61 | (16) |
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74 | (3) |
Section II. Modeling |
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77 | (24) |
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77 | (1) |
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Space, Objects, and Structures |
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77 | (3) |
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80 | (2) |
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Points, Lines, and Surfaces |
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82 | (1) |
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83 | (6) |
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File Formats for Modeling |
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89 | (4) |
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93 | (8) |
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100 | (1) |
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Basic Modeling Techniques |
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101 | (22) |
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101 | (1) |
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101 | (1) |
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102 | (3) |
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105 | (3) |
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108 | (2) |
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110 | (4) |
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114 | (5) |
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Groups and Hierarchical Structures |
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119 | (4) |
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122 | (1) |
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Advanced Modeling Techniques |
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123 | (28) |
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123 | (1) |
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123 | (8) |
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131 | (1) |
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Logical Operators and Trimmed Surfaces |
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131 | (2) |
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Advanced Modeling Utilities |
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133 | (4) |
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Procedural Descriptions and Physical Simulations |
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137 | (5) |
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Photogrammetry and Image-Based Modeling |
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142 | (1) |
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143 | (8) |
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148 | (3) |
Section III. Rendering |
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151 | (30) |
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151 | (1) |
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Lights, Camera, and Materials |
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151 | (3) |
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154 | (3) |
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Steps in the Rendering Process |
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157 | (2) |
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159 | (1) |
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160 | (1) |
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161 | (2) |
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163 | (2) |
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165 | (3) |
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168 | (2) |
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File Formats for Rendering |
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170 | (1) |
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171 | (10) |
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179 | (2) |
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181 | (16) |
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181 | (1) |
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181 | (1) |
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182 | (3) |
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185 | (5) |
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190 | (2) |
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192 | (1) |
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193 | (4) |
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196 | (1) |
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197 | (28) |
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197 | (1) |
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Lighting Strategies and Mood |
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197 | (5) |
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202 | (4) |
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Basic Components of a Light Source |
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206 | (4) |
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210 | (6) |
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Basic Positions of Light Sources |
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216 | (4) |
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220 | (5) |
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223 | (2) |
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Shading and Surface Characteristics |
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225 | (44) |
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225 | (1) |
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Surface Shading Techniques |
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225 | (3) |
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228 | (4) |
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232 | (12) |
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244 | (6) |
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250 | (2) |
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252 | (4) |
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256 | (1) |
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Environment-Dependent Shading |
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257 | (4) |
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261 | (2) |
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263 | (6) |
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266 | (3) |
Section IV. Animation |
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Basic Concepts of Animation |
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269 | (30) |
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269 | (1) |
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269 | (3) |
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272 | (7) |
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279 | (3) |
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282 | (3) |
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285 | (7) |
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292 | |
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253 | (46) |
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297 | (2) |
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Basic Computer Animation Techniques |
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299 | (28) |
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299 | (1) |
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Principles of Keyframe Interpolation |
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299 | (4) |
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303 | (7) |
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310 | (5) |
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315 | (5) |
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320 | (3) |
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323 | (4) |
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325 | (2) |
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Advanced Computer Animation Techniques |
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327 | (42) |
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327 | (1) |
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327 | (3) |
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Performance Animation and Motion Capture |
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330 | (8) |
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338 | (8) |
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346 | (8) |
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354 | (4) |
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358 | (2) |
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Location-Based and Interactive Entertainment |
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360 | (9) |
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366 | (3) |
Section V. Post-Processing |
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Retouching and Compositing |
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369 | (28) |
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369 | (1) |
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Basic Concepts of Image Manipulation |
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369 | (6) |
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375 | (6) |
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Image Compositing and Blending |
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381 | (7) |
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388 | (9) |
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395 | (2) |
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397 | (24) |
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397 | (1) |
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Basic Concepts of Digital Output |
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397 | (1) |
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398 | (5) |
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File Formats for Image Output |
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403 | (6) |
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409 | (2) |
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Output on Photographic Media |
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411 | (1) |
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412 | (2) |
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414 | (4) |
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Output on Three-Dimensional Media |
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418 | (3) |
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420 | (1) |
Appendix www.artof3d.com |
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421 | (1) |
Index |
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422 | |