Dungeon Master's Guide : Core Rulebook II

by
Edition: 3rd
Format: Hardcover
Pub. Date: 2000-09-30
Publisher(s): Wizards of the Coast
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Summary

Offers tips, advice, and strategies for mastering the game, dungeons and dragons.

Table of Contents

Introductionp. 6
Dungeon Masteringp. 7
Providing Adventuresp. 7
Teaching the Gamep. 7
Providing the Worldp. 8
Determining Style of Playp. 8
Adjudicatingp. 9
Propelling the Game Ever Forwardp. 9
Keeping Game Balancep. 10
Changing the Rulesp. 11
Running a Game Sessionp. 12
Considerations for Running the Gamep. 12
Knowing the Playersp. 12
Table Rulesp. 12
Working with Playersp. 12
Metagame Thinkingp. 13
Knowing the PCsp. 13
Knowing the Adventure and Other Materialsp. 14
Knowing the Rulesp. 14
Setting the Stagep. 15
Setting the Pacep. 16
Providing the Actionp. 16
Determining Outcomesp. 17
Handy DM Scratch Paper Tricksp. 17
Ending Thingsp. 18
Game Session Checklistp. 18
Charactersp. 19
Ability Scores Generationp. 19
Racesp. 20
Subracesp. 20
Modifying Racesp. 21
New Racesp. 22
Variant: Monsters as Racesp. 22
Creating New Racesp. 24
Classesp. 25
Modifying Character Classesp. 25
Behind the Curtain: Why Mess Around with Character Classes?p. 25
Avoiding the Pitfallsp. 25
Spell Lists for Variant Spellcastersp. 26
The Witchp. 26
Creating New Classesp. 27
Prestige Classesp. 27
Creating Prestige Classesp. 27
Arcane Archerp. 28
Assassinp. 29
Blackguardp. 30
Fiendish Servantp. 31
Dwarven Defenderp. 32
Loremasterp. 34
Shadowdancerp. 34
NPC Classesp. 36
Adeptp. 37
Aristocratp. 38
Commonerp. 38
Expertp. 38
Warriorp. 39
Variant: 1st-Level Multiclass Charactersp. 40
At 1st Character Levelp. 40
Achieving 2nd Levelp. 41
Advancing Levelsp. 41
Access and Trainingp. 41
Creating Characters above 1st Levelp. 42
Characters and the World around Themp. 43
PCs and NPCsp. 43
Class Roles and Societyp. 43
Guilds and Organizationsp. 44
Cohorts and Followersp. 44
Leadershipp. 45
Animal Companionsp. 46
NPC Statisticsp. 47
Table-Based NPCp. 47
Reading the NPC Descriptionsp. 47
Random NPCp. 47
Handcrafted NPCp. 47
Combination Approachp. 47
Notes on NPC Designp. 48
Elite and Average Charactersp. 48
NPC Barbarianp. 49
NPC Bardp. 50
NPC Clericp. 51
NPC Druidp. 51
NPC Fighterp. 52
NPC Monkp. 52
NPC Paladinp. 53
NPC Rangerp. 55
NPC Roguep. 55
NPC Sorcererp. 56
NPC Wizardp. 57
NPC Adjustments by Race or Kindp. 57
Running the Gamep. 59
Encounter Distancep. 59
Hiding and Spottingp. 60
Missed Encountersp. 60
Combatp. 60
Starting an Encounterp. 60
Variant: The Surprise Roundp. 61
New Combatants Enter the Frayp. 62
Keeping Things Movingp. 62
Simultaneityp. 62
Variant: Roll Each Roundp. 62
Combat Actionsp. 63
Adjudicating Actions Not Coveredp. 63
Combat Actions Outside of Combatp. 63
Adjudicating the Ready Actionp. 63
Attack Rollsp. 64
Variant: Automatic Hits and Missesp. 64
Variant: Defense Rollp. 64
Critical Hitsp. 64
Behind the Curtain: Critical Hitsp. 65
Variant: Firing into a Crowdp. 65
Damagep. 66
Subdual Damagep. 66
Variant: Clobberedp. 66
Variant: Death from Massive Damage Based on Sizep. 66
Variant: Damage to Specific Areasp. 66
Using Miniatures and Gridsp. 67
Movement and Positionp. 67
Line of Sightp. 67
Grenadelike Weaponsp. 68
Area Spellsp. 68
Movementp. 69
Unconventional Movementp. 69
Tactical Aerial Movementp. 69
Evasion and Pursuitp. 70
Moving Around in Squaresp. 70
Describing the Actionp. 70
NPC Actionsp. 71
Interesting Combatsp. 71
Special Abilitiesp. 71
Ability Score Lossp. 72
Antimagicp. 72
Blindsightp. 73
Breath Weaponp. 73
Charm and Compulsionp. 73
Coldp. 73
Damage Reductionp. 73
Darkvisionp. 74
Death Attacksp. 74
Diseasep. 74
Energy Drainp. 75
Etherealnessp. 76
Evasion and Improved Evasionp. 76
Fast Healingp. 76
Fearp. 76
Firep. 77
Gaseous Formp. 77
Gaze Attacksp. 77
Incorporealityp. 77
Invisibilityp. 78
Low-Light Visionp. 79
Paralysis and Holdp. 79
Poisonp. 79
Polymorphp. 79
Psionicsp. 80
Raysp. 80
Regenerationp. 81
Resistance to Energyp. 81
Scentp. 81
Spell Resistancep. 81
Tremorsensep. 83
Turn Resistancep. 83
Condition Summaryp. 83
The Environmentp. 85
Landslides and Avalanchesp. 85
Water Dangersp. 85
The Drowning Rulep. 85
Starvation and Thirst Dangersp. 86
Heat Dangersp. 86
Catching on Firep. 86
Cold Dangersp. 86
Weather Hazardsp. 87
Suffocationp. 88
Other Dangersp. 88
Acidp. 88
Icep. 88
Lack of Air/High Altitudep. 88
Lavap. 89
Smokep. 89
Falling Objectsp. 89
Weatherp. 89
Skill and Ability Checksp. 89
Modifying the Roll or the DCp. 90
The DM's Best Friendp. 90
Delineating Tasksp. 90
The General Versus the Specificp. 91
Degrees of Successp. 91
Taking 10p. 91
Ability Checksp. 91
Variant: Skills with Different Abilitiesp. 91
Variant: Critical Success or Failurep. 92
Critical Successesp. 92
Critical Failuresp. 92
Saving Throwsp. 94
Assigning Saving Throwsp. 94
Which One?p. 94
Save or Check?p. 94
Difficulty Classesp. 94
Variant: Saves with Different Abilitiesp. 94
Adjudicating Magicp. 94
Describing Spell Effectsp. 94
Handling Divinationsp. 95
Creating New Spellsp. 95
Damage Caps for Spellsp. 95
Variant: Spell Rollp. 96
Variant: Power Componentsp. 96
Variant: Summoning Individual Monstersp. 96
Adventuresp. 97
Site-Based Adventuresp. 97
Static or Dynamicp. 98
Event-Based Adventuresp. 98
Motivationp. 99
Tailored vs. Status Quop. 99
Structurep. 99
Good Structurep. 99
Bad Structurep. 100
The Flow of Informationp. 100
Encountersp. 100
Tailored or Status Quop. 100
Challenge Ratings and Encounter Levelsp. 100
Multiple Monsters and Encounter Levelsp. 101
What's Challenging?p. 101
Difficultyp. 102
Tougher Monstersp. 102
Locationp. 102
Making Things Interestingp. 102
Modifying Difficultyp. 102
Rewards and Behaviorp. 103
The End (?)p. 104
Bringing Adventures Togetherp. 104
Episodic or Continuingp. 104
Plot Weavingp. 104
End of an Adventure Checklistp. 104
The Dungeonp. 105
The Dungeon as Adventure Settingp. 105
Types of Dungeonsp. 105
Behind the Curtain: Why Dungeons?p. 106
Dungeon Featuresp. 106
Wallsp. 106
Floorsp. 107
Doorsp. 108
Walls, Doors, and Detect Spellsp. 110
Roomsp. 110
Corridorsp. 110
Miscellaneous Featuresp. 110
Major Furnishings and Featuresp. 111
Minor Furnishings and Featuresp. 112
Obstacles, Hazards, and Trapsp. 112
Fallingp. 112
Pits and Chasmsp. 113
Cave-Ins and Collapsesp. 114
Mechanical Trapsp. 114
Magic Trapsp. 115
Behind the Curtain: Trapsp. 115
Dungeon Ecologyp. 116
Dungeon Animalsp. 116
Dungeon Slimes, Molds, and Fungip. 116
Wandering Monstersp. 117
Wandering Monster Rollsp. 118
Monsters Encounteredp. 118
Wandering Monsters' Treasurep. 118
Random Dungeonsp. 118
Dungeon Levelp. 118
The Map and the Keyp. 118
Random Dungeon Encountersp. 119
Strenghening Encountersp. 121
A Sample Dungeonp. 126
Statistics Blocksp. 129
Example of Playp. 130
Wilderness Encountersp. 132
Building Wilderness Encounter Tablesp. 133
Example: The Dark Mountainsp. 136
Generating Townsp. 137
Community Wealth and Populationp. 137
Power Center for the Communityp. 137
Community Authoritiesp. 138
NPCs in the Communityp. 139
Racial Demographicsp. 140
One Hundred Adventure Ideasp. 138
Campaignsp. 141
Establishing a Campaignp. 141
The Adventuring Partyp. 142
Beginning the Campaignp. 142
Maintaining a Campaignp. 142
Variant: Upkeepp. 142
Contextp. 142
Building on the Pastp. 143
Other Campaign Issuesp. 143
Introducing New Playersp. 144
Fostering Player Goalsp. 144
Changing Alignmentp. 144
The Transition from Low to High Levelp. 144
Character Power Levelsp. 145
Player Characters Out of Controlp. 145
Behind the Curtain: Cool Ways to Break the Rulesp. 146
Handling NPCsp. 146
Everyone in the Worldp. 146
Enemiesp. 146
Friendsp. 147
NPC Spellcastingp. 149
NPC Attitudesp. 149
Fleshing Out NPCsp. 149
Expanded Equipment Listp. 150
World-Buildingp. 153
Creation Methodologyp. 153
Behind the Curtain: How Real Is Your Fantasy?p. 154
Geographyp. 154
Climate/Terrain Typesp. 154
Ecologyp. 154
Demographicsp. 155
Economicsp. 155
Coinagep. 155
Taxes and Tithesp. 155
Moneychangersp. 155
Supply and Demandp. 156
Politicsp. 156
Political Systemsp. 156
Cultural Tendenciesp. 157
High-Level Charactersp. 157
Legal Issuesp. 157
Social Classesp. 157
Titles, Offices, and Positionsp. 158
War and Other Calamitiesp. 158
Religionp. 159
The Pantheon and the Campaign Settingp. 159
Creating New Deitiesp. 160
Magicp. 160
Magic Itemsp. 160
Superstitionp. 161
Restrictions Placed on Magicp. 161
Building a Different Worldp. 161
Society/Culturep. 161
Asian Culturep. 161
Technologyp. 162
Weapon Size and Damagep. 162
Extremely Low Techp. 162
Advancing the Technology Levelp. 162
Very High Techp. 163
Differing Magicp. 164
Rewardsp. 165
Experience Awardsp. 165
Standard Awardsp. 165
Monsters Below CR 1p. 166
Challenge Ratings for NPCsp. 167
Challenge Ratings for Trapsp. 167
Modifying Encounter Levelsp. 167
Assigning Ad Hoc XP Awardsp. 167
Variant: Faster or Slower Experiencep. 167
Modifying Challenge Ratingsp. 168
Variant: Free-Form Experiencep. 168
Variant: Story Awardsp. 168
Challenge Ratings for Noncombat Encountersp. 168
Mission Goalsp. 168
Roleplaying Awardsp. 168
Story Awards and Standard Awardsp. 169
Experience Penaltiesp. 169
Death and Experience Pointsp. 169
Treasurep. 169
Behind the Curtain: Experience Pointsp. 169
Monsters with Treasurep. 169
Treasure per Encounterp. 169
Building a Treasurep. 170
NPCs with Treasurep. 171
Other Treasurep. 171
Using the Treasure Tablep. 171
Types of Treasurep. 171
Other Rewardsp. 172
Magic Itemsp. 173
Handling Magic Itemsp. 174
Placement as Treasurep. 174
Appearancep. 174
Identifying Itemsp. 175
Magic Items and Detect Magicp. 175
Using Itemsp. 175
Size and Magic Itemsp. 176
Limit on Magic Items Wornp. 176
Saving Throws against Magic Item Powersp. 176
Damaging Magic Itemsp. 176
Item Bonusesp. 176
Behind the Curtain: Stacking Bonusesp. 177
Intelligencep. 177
Cursed Itemsp. 177
Charges, Doses, and Multiple Charges and Usesp. 178
New Magic Itemsp. 178
Magic Item Descriptionsp. 178
Magic Item Namesp. 179
Random Magic Itemsp. 179
Armorp. 179
Weaponsp. 183
Potionsp. 190
Ringsp. 192
Rodsp. 195
Scrollsp. 199
Staffsp. 204
Wandsp. 206
Wondrous Itemsp. 207
Intelligent Itemsp. 228
Cursed Itemsp. 231
Behind the Curtain: Putting Cursed Items in Your Gamep. 232
Artifactsp. 236
Creating Magic Itemsp. 241
Behind the Curtain: Magic Item Gold Piece Valuesp. 243
Masterwork Itemsp. 242
Special Materialsp. 242
Creating Armorp. 243
Creating Weaponsp. 244
Creating Potionsp. 244
Creating Ringsp. 245
Creating Scrollsp. 245
Creating Rodsp. 245
Creating Staffsp. 246
Creating Wandsp. 246
Creating Wondrous Itemsp. 246
Intelligent Item Creationp. 246
Adding New Abilitiesp. 246
Quick Reference Tablesp. 247
Indexp. 254
Tables
Ability Score Point Costsp. 20
Ability Score Nonstandard Point Costsp. 20
Common Subracesp. 21
Monsters as Racesp. 23
Monster PCs' Ability Scoresp. 23
Monster PCs' Intelligence Ability Scoresp. 23
Ability Score Equivalenciesp. 24
The Arcane Archerp. 28
The Assassinp. 29
The Blackguardp. 30
Fiendish Servantsp. 31
Fallen Paladin Blackguard Abilitiesp. 32
The Dwarven Defenderp. 33
The Loremasterp. 35
Loremaster Secretsp. 35
The Shadowdancerp. 36
The Adeptp. 37
The Aristocratp. 38
The Commonerp. 38
The Expertp. 39
The Warriorp. 40
Apprentice-Level Charactersp. 40
Fixed Hit Points per Hit Diep. 42
Starting Equipment for PCs above 1st Levelp. 43
Leadershipp. 45
Leadership Modifiersp. 45
Example Special Cohortsp. 45
Random NPC Alignmentp. 47
Random NPC Classp. 47
Good NPC Race or Kindp. 48
Neutral NPC Race or Kindp. 48
Evil NPC Race or Kindp. 49
NPC Barbarianp. 49
NPC Bardp. 50
NPC Clericp. 51
NPC Druidp. 52
NPC Fighterp. 53
NPC Monkp. 53
NPC Paladinp. 54
NPC Rangerp. 54
NPC Roguep. 55
NPC Sorcererp. 56
NPC Wizardp. 57
NPC Gear Valuep. 58
Spotting Distancep. 60
Spotting Difficultyp. 60
Direct Fire Rangep. 65
Direct Fire Pathp. 65
Direct Fire Deviationp. 65
Indirect Fire Target Areap. 66
Indirect Fire Deviationp. 66
Massive Damage Based on Sizep. 67
Effects of Damaging Specific Areasp. 67
Creature Size and Scale on Gridsp. 67
Flight Maneuverabilityp. 69
Special Ability Typesp. 72
Damage Reduction Rankingsp. 74
Diseasesp. 75
Listen Check DCs to Detect Invisible Creaturesp. 78
Poisonsp. 80
Wind Effectsp. 87
Damage from Falling Objectsp. 89
Random Weatherp. 89
Varying Degrees of Successp. 91
Difficulty Class Examplesp. 93
Maximum Damage for Arcane Spellsp. 95
Maximum Damage for Divine Spellsp. 96
Encounter Numbersp. 101
Encounter Difficultyp. 102
Wallsp. 107
Doorsp. 108
Dungeon Dressing--Major Features and Furnishingsp. 112
Dungeon Dressing--Minor Features and Furnishingsp. 113
Spells for Magic Trapsp. 117
Wandering Monster Summaryp. 118
Door Typesp. 119
Room Contentsp. 119
Traps CR 1-3p. 119
Traps CR 4+p. 119
Random Encounter Master Tablep. 120
Modified Die Rollp. 121
1st- to 20th-Level Dungeon Encountersp. 122-125
Random Dragonsp. 126
Chance of Wilderness Encounterp. 132
Terrain Modifiers to Encounter Levelsp. 133
Wilderness Encounter Listsp. 133
Dark Mountains Wilderness Encountersp. 136
Random Town Generationp. 137
Power Centersp. 137
Power Center Alignmentp. 137
Highest-Level Locals (PC Classes)p. 139
Highest-Level Locals (NPC Classes)p. 140
Community Modifiersp. 140
Racial Mix of Communitiesp. 140
Character Wealth by Levelp. 145
Prices for Hireling Servicesp. 149
Initial NPC Attitudep. 149
Influencing NPC Attitudep. 149
One Hundred Traitsp. 150
Additional Goods and Servicesp. 151
Community Sizesp. 155
Asian Weaponsp. 161
Renaissance Weaponsp. 162
Renaissance Grenadelike Weaponsp. 162
Modern Era Weaponsp. 164
Modern Era Grenadelike Weaponsp. 164
Futuristic Weaponsp. 164
Experience Point Awards (Single Monster)p. 166
Treasure Values per Encounterp. 170
Average Treasure Resultsp. 170
Treasurep. 170
Gemsp. 172
Art Objectsp. 172
Mundane Itemsp. 172
Random Mighty Composite Shortbowp. 172
Random Mighty Composite Longbowp. 172
Bonuses from Magicp. 177
Random Magic Item Generationp. 179
Armor and Shieldsp. 180
Random Armor Typep. 180
Random Shield Typep. 180
Armor Special Abilitiesp. 180
Shield Special Abilitiesp. 180
Specific Armorsp. 182
Specific Shieldsp. 183
Weaponsp. 184
Weapon Type Determinationp. 184
Common Melee Weaponsp. 184
Uncommon Weaponsp. 184
Common Ranged Weaponsp. 185
Melee Weapon Special Abilitiesp. 185
Ranged Weapon Special Abilitiesp. 185
Specific Weaponsp. 188
Potionsp. 191
Ringsp. 192
Rodsp. 196
Scroll Typesp. 204
Number of Spells on a Scrollp. 204
Scroll Spell Levelsp. 204
Arcane Spell Scrollsp. 200
Divine Spell Scrollsp. 201
Staffsp. 204
Wandsp. 206
Minor Wondrous Itemsp. 208
Medium Wondrous Itemsp. 208
Major Wondrous Itemsp. 209
Item Intelligence, Wisdom, Charisma, and Capabilitiesp. 228
Item Alignmentp. 229
Intelligent Item Primary Abilitiesp. 229
Intelligent Item Extraordinary Powersp. 229
Intelligent Item Purposep. 230
Intelligent Item Special Purpose Powersp. 230
Item Egop. 230
Cursed Item Common Cursesp. 231
Specific Cursed Itemsp. 233
Calculating Magic Item Gold Piece Valuesp. 242
Potion Base Prices (By Brewer's Class)p. 244
Base Cost to Brew a Potion (By Brewer's Class)p. 245
Scroll Base Prices (By Scriber's Class)p. 245
Base Cost to Scribe a Scroll (By Scriber's Class)p. 245
Wand Base Prices (By Crafter's Class)p. 246
Base Cost to Craft a Wand (By Crafter's Class)p. 246
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