Mark Kistler's Drawing in 3-D Wack Workbook The Companion Sketchbook to Drawing in 3-D with Mark Kistler

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Format: Paperback
Pub. Date: 1998-08-06
Publisher(s): Touchstone
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Summary

Practicing and perfecting Mark Kistler's wacky drawings will be even more fun with this fully customized, turbo-charged 3-D sketchbook!If you've readDrawing in 3-D with Mark Kistler,you've learned how to sketch a colossal collection of 3-D pictures. Now, with this large, easy-to-use workbook, you've got all the space you need to practice. Just pick a project in the "Dynamic Drawing Directory" and get down to some creatively cool 3-D artwork.Mark Kistler's Drawing in 3-D Wacky Workbookis better than any old blank sketchpad because you can actually see the final drawing you're trying to master. And if you need help on a step or two, each perforated page is cross-referenced to the relevant lesson inDrawing in 3-D with Mark Kistler.In no time at all, you'll be working on amazing androids, bug-eyed birds, and many other imaginative masterpieces.

Author Biography

Mark Kistler is a cartoonist, an illustrator, and the producer and star of Mark Kistler's Imagination Station, currently airing on public television nationwide. The author of the wildly popular drawing books Mark Kistler's Draw Squad and Mark Kistler's Imagination Station, Kistler lives in Santa Barbara, California.

Table of Contents

Contents

Thumbs Up from Mark Kistler
Chapter 1: The Twelve Renaissance Words
Chapter 2: Twenty-two Augmenting Art Accents
Chapter 3: Dynamic Drawing Directory
Chapter 4: Lessons A to Z Practice Pages

Excerpts

Chapter 1

The Twelve Renaissance Words

1. Foreshortening

Squishing a shape to make one part look closer to your eye.

2. Placement

Placing an object lower on the surface of the paper will make it appear closer.

3. Size

Draw objects larger to make them appear closer. Draw objects smaller to make them appear farther away.

4. Overlapping

Draw an object behind another object to make it look deeper in your picture.

5. Shading

Add darkness to the side of an objjct that faces away from your imaginary light source.

6. Shadow

Add darkness to the ground next to the shaded side of an object, opposite the imaginary light source.

7. Contour

Draw lines curving around the object to give it shape and volume.

8. Horizon

Draw a line behind the objects in your picture to create a reference background edge.

9. Density

Draw objects very light and less distinct to make them appear farther away in the picture.

10. Bonus

Add billions of cool nifty extra ideas to each of your drawings! Bonus ideas are brilliant!

11. Practice

Apply these twelve Renaissance words to your drawings each and every day! Draw at least one drawing adventure in this book each day!

12. Attitude

Your brilliant superpositive mental attitude is very important when you are learning a new skill in life, especially drawing in 3-D!

Copyright © 1998 by Mark Kistler


Excerpted from Mark Kistler's Drawing in 3-D Wacky: The Companion Sketchbook to Drawing in 3-D with Mark Kistler by Mark Kistler
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

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