
Apple Pro Training Series Motion
by Allen, Damian-
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Summary
Author Biography
Table of Contents
Getting Started | p. 1 |
A Tour of Motion | p. 11 |
A Revolution in Motion: The Backstory | p. 12 |
Adding Motion to Your Dock | p. 13 |
Launching Motion | p. 15 |
Getting to Know the Interface | p. 17 |
Some Windowing Hot Keys | p. 18 |
Bring On the Talent | p. 20 |
Setting the Play Range | p. 23 |
Zooming the Canvas | p. 27 |
Adding Objects | p. 30 |
Applying Behaviors | p. 38 |
Applying Filters | p. 44 |
Soloing Objects and RAM Previews | p. 47 |
Deactivating Behaviors and Filters | p. 50 |
Using Particle Simulations | p. 52 |
What You've Learned | p. 59 |
Using Generators | p. 63 |
Applying Generators from the Library | p. 64 |
Exploring Abstract Particles | p. 71 |
Using the Cellular Generator | p. 78 |
Working in the Inspector | p. 81 |
Working with Gradients | p. 83 |
Using Hot Boxes and Sliders | p. 88 |
Adding a Slit Scan | p. 89 |
Rendering a Generated Object | p. 94 |
What You've Learned | p. 99 |
Working with Layers and Objects | p. 101 |
Creating a TV Station ID | p. 102 |
Building a Multi-layered Composite | p. 104 |
Navigating the Layers Tab | p. 117 |
Working with Filters and Behaviors in the Layers Tab | p. 127 |
What You've Learned | p. 133 |
Using Templates | p. 135 |
Using Motion's Templates | p. 136 |
Accessing Template Elements | p. 146 |
Creating Your Own Templates | p. 149 |
What You've Learned | p. 153 |
Particles and Parameter Behaviors | p. 155 |
Building Particles from a Movie Clip | p. 156 |
Refining the Particle System | p. 162 |
Adding a Splash of Color | p. 163 |
Putting English on the Ball | p. 166 |
Changing Scale | p. 168 |
Birth, Death, and the Transitory In-Between Called Life | p. 170 |
Using the Still-Proxy Method | p. 172 |
Using Parameter Behaviors | p. 174 |
Modifying the Butterflies' Movements | p. 180 |
Creating an Implosion | p. 185 |
What You've Learned | p. 193 |
Advanced Particle Design | p. 195 |
Working with Sprites | p. 196 |
Adding a Second Particle Cell | p. 205 |
Modifying Particle Behavior | p. 213 |
Using Particle Proxies and RAM Preview | p. 216 |
Blending Dust | p. 220 |
What You've Learned | p. 223 |
Using Blend Modes | p. 225 |
Blending Objects | p. 229 |
Creating a Title | p. 234 |
Adding a Logo | p. 239 |
Changing Media Properties | p. 241 |
Adding the Explosion and Sound | p. 243 |
What You've Learned | p. 245 |
Drawing Gestures | p. 247 |
Activating Gestures | p. 248 |
Working with Gestures | p. 253 |
Exploring the Gestures Dictionary | p. 256 |
What You've Learned | p. 261 |
Keying | p. 263 |
Pulling a Key | p. 265 |
Treating the Edges | p. 274 |
Creating a Garbage Matte | p. 277 |
Keyframing the Garbage Matte | p. 286 |
Fixing the Choke Problem | p. 290 |
Adding a Zoom Blur | p. 293 |
What You've Learned | p. 297 |
Nonlinear Editing | p. 299 |
Assembling the Video | p. 300 |
Bringing On the Butterflies | p. 308 |
Adding a Lens-Flare Filter | p. 311 |
Adding the Cinemative Graphics | p. 314 |
Adding the Explutterfly | p. 317 |
Adding the Hero | p. 320 |
Fading Out | p. 323 |
What You've Learned | p. 325 |
Audio and Markers | p. 327 |
Heist Squad-the Backstory | p. 328 |
Mixing the Soundtrack | p. 329 |
Adding Markers | p. 335 |
What You've Learned | p. 339 |
Keyframing | p. 341 |
Animating the Blueprint | p. 342 |
Setting the Keys Manually | p. 349 |
Working in the Keyframe Editor | p. 351 |
Stylizing the FloorPlan Object | p. 357 |
Masking Off the Canvas | p. 360 |
Adding Circle Strings | p. 366 |
Adding the Rising Gun | p. 367 |
Blurring the GunRaise Object | p. 376 |
Adding Crazy Squares | p. 377 |
Adding the Final Scene Transition | p. 379 |
Going Further | p. 383 |
What You've Learned | p. 383 |
Creating Text Effects | p. 385 |
Building a Frenetic Text Effect | p. 386 |
Working with Text Parameters | p. 390 |
Animating Text on a Path | p. 394 |
Animating the Tracking and Slant | p. 399 |
Animating the Position | p. 403 |
Applying Motion Blur | p. 408 |
Adding Personality to the Text | p. 412 |
Creating a Preset | p. 418 |
Applying Text Behaviors | p. 423 |
Working with the Sequence Behaviors | p. 425 |
Going Further with Text | p. 430 |
What You've Learned | p. 431 |
Integrating Apple Pro Applications | p. 433 |
Creating a Lower Third for Final Cut Pro | p. 434 |
Creating a DVD Motion Menu | p. 449 |
What You've Learned | p. 466 |
Motion for After Effects Users | p. 469 |
This Book and the Seasoned Veteran | p. 470 |
Real-Time Design | p. 471 |
Behaviors Before Keyframing | p. 472 |
Be a Stranger to the Timeline | p. 474 |
Everything Has a Timing Bar | p. 477 |
Motion Nomenclature | p. 477 |
JavaScript vs. Parameter Behaviors | p. 480 |
Particle Systems | p. 482 |
Text in Motion | p. 483 |
Motion Coordinate System and Dynamic Guides | p. 484 |
The Dashboard | p. 485 |
After Effects-Compatible Plug-ins | p. 485 |
More Feature Crossover | p. 486 |
Conclusion | p. 487 |
Round-Trip Production | p. 489 |
Content Creation Workflows with Apple's Professional Applications | p. 490 |
Editing | p. 491 |
Effects and Graphics | p. 492 |
Music and Audio | p. 494 |
Delivery | p. 498 |
Workgroup Collaboration | p. 501 |
Summary | p. 502 |
Glossary | p. 505 |
Index | p. 525 |
Table of Contents provided by Ingram. All Rights Reserved. |
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