
Beginning OpenGL Game Programming, Second Edition
by Benstead, Luke-
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Summary
Table of Contents
Introduction | |
The Basics | |
The Exploration Begins...Again | |
Creating a Simple OpenGL Application | |
OpenGL States and Primitives | |
Transformations and Matrices | |
Colors, Lighting, Blending, and Fog | |
Bitmaps and Images with OpenGL | |
Texture Mapping | |
Beyond the Basics | |
OpenGL Extensions | |
More on Texture Mapping | |
Up Your Performance | |
Displaying Text | |
OpenGL Buffers | |
The Endgame Bonus | |
Creating an OpenGL Application with SDL | |
Table of Contents provided by Publisher. All Rights Reserved. |
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