Beginning OpenGL Game Programming, Second Edition

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Edition: 2nd
Format: Paperback
Pub. Date: 2009-03-12
Publisher(s): Cengage Learning PTR
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Summary

"Beginning OpenGL, Second Edition”" provides an easy-to-understand introduction to OpenGL, introducing all the basic elements of OpenGL used in game development as they apply to games. Covering OpenGL 3.0, the new and more efficient API that provides Direct3D 10 level graphics and is platform independent. Perfect for programmers who are new to game development or new to OpenGL, new skills and concepts are taught using step-by-step instructions with end-of-chapter exercises for testing and reinforcement.

Table of Contents

Introduction
The Basics
The Exploration Begins...Again
Creating a Simple OpenGL Application
OpenGL States and Primitives
Transformations and Matrices
Colors, Lighting, Blending, and Fog
Bitmaps and Images with OpenGL
Texture Mapping
Beyond the Basics
OpenGL Extensions
More on Texture Mapping
Up Your Performance
Displaying Text
OpenGL Buffers
The Endgame Bonus
Creating an OpenGL Application with SDL
Table of Contents provided by Publisher. All Rights Reserved.

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