The C++ Programming Language Special Edition

by
Edition: 3rd
Format: Hardcover
Pub. Date: 2000-02-01
Publisher(s): Addison-Wesley Professional
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Summary

More than three-quarters of a million programmers have benefited from this book in all of its editions Written by Bjarne Stroustrup, the creator of C++, this is the world's most trusted and widely read book on C++. For this special hardcover edition, two new appendixes on locales and standard library exception safety (also available at www.research.att.com/~bs/) have been added. The result is complete, authoritative coverage of the C++ language, its standard library, and key design techniques. Based on the ANSI/ISO C++ standard, "The C++ Programming Language" provides current and comprehensive coverage of all C++ language features and standard library components. For example: abstract classes as interfaces class hierarchies for object-oriented programming templates as the basis for type-safe generic software exceptions for regular error handling namespaces for modularity in large-scale software run-time type identification for loosely coupled systems the C subset of,C++ for C compatibility and system-level work standard containers and algorithms standard strings, I/O streams, and numerics C compatibility, internationalization, and exception safety Bjarne Stroustrup makes C++ even more accessible to those new to the language, while adding advanced information and techniques that even expert C++ programmers will find invaluable. A Web page to support the book can be found at www.aw.com/cseng/ 0201700735B04062001

Author Biography

Bjarne Stroustrup is the designer and original implementor of C++ A graduate of the University of Aarhus, Denmark, and Cambridge University, England, Dr. Stroustrup is currently the head of ATandT Labs' Large-Scale Programming Research Department, an ATandT Fellow, an ATandT Bell Laboratories Fellow, and an ACM fellow.

Table of Contents

Preface v
Preface to Second Edition vii
Preface to First Edition ix
Introductory Material 1(2)
Notes to the Reader
3(18)
A Tour of C++
21(24)
A Tour of the Standard Library
45(22)
Part I: Basic Facilities 67(154)
Types and Declrations
69(18)
Pointers, Arrays, and Structures
87(20)
Expressions and Statements
107(36)
Functions
143(22)
Namespaces and Exceptions
165(32)
Source Files and Programs
197(24)
Part II: Abstraction Mechanisms 221(206)
Classes
223(38)
Operator Overloading
261(40)
Derived Classes
301(26)
Templates
327(28)
Exception Handling
355(34)
Class Hierarchies
389(38)
Part III: The Standard Library 427(262)
Library Organization and Containers
429(32)
Standard Containers
461(46)
Algorithms and Function Objects
507(42)
Iterators and Allocators
549(30)
Strings
579(26)
Streams
605(52)
Numerics
657(32)
Part IV: Design Using C++ 689(102)
Development and Design
691(32)
Design and Programming
723(42)
Roles of Classes
765(26)
Appendices 791(178)
A The C++ Grammar
793(22)
B Compatibility
815(12)
C Technicalities
827(42)
D Locales
869(66)
E Standard Library Exception Safety
935(34)
Index 969

Excerpts

Programming is understanding. -- Kristen Nygaard I find using C++ more enjoyable than ever. C++'s support for design and programming has improved dramatically over the years, and lots of new helpful techniques have been developed for its use. However, C++ is not just fun. Ordinary practical programmers have achieved significant improvements in productivity, maintainability, flexibility, and quality in projects of just about any kind and scale. By now, C++ has fulfilled most of the hopes I originally had for it, and also succeeded at tasks I hadn't even dreamt of. This book introduces standard C++* and the key programming and design techniques supported by C++. Standard C++ is a far more powerful and polished language than the version of C++ introduced by the first edition of this book. New language features such as name spaces, exceptions, templates, and run-time type identification allow many techniques to be applied more directly than was possible before, and the standard library allows the programmer to start from a much higher level than the bare language. About a third of the information in the second edition of this book came from the first. This third edition is the result of a rewrite of even larger magnitude. It offers something to even the most experienced C++ programmer; at the same time, this book is easier for the novice to approach that its predecessors were. The explosion of C++ use and the massive amount of experience accumulated as a result makes this possible. The definition of an extensive standard library makes a difference to the way C++ concepts can be presented. As before, this book presents C++ independently of any particular implementation, and as before, the tutorial chapters present language constructs and concepts in a "bottom up" order so that a construct is used only after it has been defined. However, it is much easier to use a well-designed library than it is to understand the details of its implementation. Therefore the standard library can be used to provide realistic and interesting examples well before a reader can be assumed to understand its inner workings. the standard library itself is also a fertile source of programming examples and design techniques. This book presents every major C++ language feature and the standard library. It is organized around language and library facilities. However, features are presented in the context of their use. That is, the focus is on the language as the tool for design and programming rather than on the language in itself. This book demonstrates key techniques that make C++ effective and teaches the fundamental concepts necessary for mastery. Except where illustrating technicalities, examples are taken from the domain of systems software. A companion,The Annotated C++ Language Standard,presents the complete language definition together with annotations to make it more comprehensible. The primary aim of this book is to help the reader understand how the facilities offered by C++ support key programming techniques. The aim is to take the reader far beyond the point where he or she gets code running primarily by copying examples and emulation programming styles from other languages. Only a good understanding of the ideas behind the language facilities leads to mastery. Supplemented by implementation documentation, the information provided is sufficient for completing significant real-world projects. The hope is that this book will help the reader gain new insights and become a better programmer and designer. Acknowledgments In addition to the people mentioned in the acknowledgment section of the first and second editions, I would like to thank Matt Austern, Hans Boehm, Don Caldwell, Lawrence Crowl, Alan Feuer, Andrew Forrest, Tim Griffin, Peter Juhl, Brian Kernighan, Andrew Koenig, Mike Mowbray, Rob Murray, Lee Nackman, Joseph Newcomer, Alex Stepanov, D

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