
Computers and Games: Third International Conference, Cg 2002, Edmonton, Canada, July 25-27, 2002 : Revised Papers
by Schaeffer, Jonathan; Muller, Martin; Bjornsson, Yngvi; CG 200 (2002 EDMONTON, ALTA.)-
This Item Qualifies for Free Shipping!*
*Excludes marketplace orders.
Rent Textbook
Rent Digital
New Textbook
We're Sorry
Sold Out
Used Textbook
We're Sorry
Sold Out
How Marketplace Works:
- This item is offered by an independent seller and not shipped from our warehouse
- Item details like edition and cover design may differ from our description; see seller's comments before ordering.
- Sellers much confirm and ship within two business days; otherwise, the order will be cancelled and refunded.
- Marketplace purchases cannot be returned to eCampus.com. Contact the seller directly for inquiries; if no response within two days, contact customer service.
- Additional shipping costs apply to Marketplace purchases. Review shipping costs at checkout.
Summary
Table of Contents
Distinguishing Gamblers from Investors at the Blackjack Table | p. 1 |
MOUSE([mu]): A Self-teaching Algorithm that Achieved Master-Strength at Othello | p. 11 |
Investigation of an Adaptive Cribbage Player | p. 29 |
Learning a Game Strategy Using Pattern-Weights and Self-play | p. 42 |
PDS-PN: A New Proof-Number Search Algorithm | p. 61 |
A Generalized Threats Search Algorithm | p. 75 |
Proof-Set Search | p. 88 |
A Comparison of Algorithms for Multi-player Games | p. 108 |
Selective Search in an Amazons Program | p. 123 |
Playing Games with Multiple Choice Systems | p. 142 |
The Neural MoveMap Heuristic in Chess | p. 154 |
Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi | p. 171 |
Solitaire Clobber | p. 188 |
Complexity of Error-Correcting Codes Derived from Combinatorial Games | p. 201 |
Analysis of Composite Corridors | p. 213 |
New Winning and Losing Positions for 7x7 Hex | p. 230 |
Position-Value Representation in Opening Books | p. 249 |
Indefinite Sequence of Moves in Chinese Chess Endgames | p. 264 |
ORTS: A Hack-Free RTS Game Environment | p. 280 |
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games | p. 292 |
A Structure for Modern Computer Narratives | p. 308 |
Tackling Post's Correspondence Problem | p. 326 |
Perimeter Search Performance | p. 345 |
Using Abstraction for Planning in Sokoban | p. 360 |
A Small Go Board Study of Metric and Dimensional Evaluation Functions | p. 376 |
Local Move Prediction in Go | p. 393 |
Evaluating Kos in a Neutral Threat Environment: Preliminary Results | p. 413 |
Author Index | p. 429 |
Game Index | p. 431 |
Table of Contents provided by Blackwell. All Rights Reserved. |
An electronic version of this book is available through VitalSource.
This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.
By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.
Digital License
You are licensing a digital product for a set duration. Durations are set forth in the product description, with "Lifetime" typically meaning five (5) years of online access and permanent download to a supported device. All licenses are non-transferable.
More details can be found here.
A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.
Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.
Please view the compatibility matrix prior to purchase.