
Flash CS6: The Missing Manual
by Grover, Chris-
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Summary
Author Biography
Table of Contents
The Missing Credits | p. ix |
Introduction | p. 1 |
Creating a Flash Animation | |
Getting Around Flash | p. 15 |
Starting Flash | p. 15 |
A Tour of the Flash Workspace | p. 20 |
Panels and Toolbars | p. 25 |
The Flash CS6 Test Drive | p. 35 |
Creating Simple Drawings | p. 43 |
Plan Before You Draw | p. 43 |
Preparing to Draw | p. 47 |
Drawing a Shape | p. 53 |
Choosing a Drawing Mode | p. 55 |
Creating Original Artwork | p. 65 |
Copying and Pasting Drawn Objects | p. 82 |
Adding Color | p. 84 |
Animate Your Art | p. 91 |
Frame-by-Frame Animation | p. 91 |
Editing Your Frame-by-Frame Animation | p. 99 |
Making It Move with Motion Tweens | p. 103 |
Editing the Motion Path | p. 110 |
Copying and Pasting Properties | p. 115 |
Shape Tweening (Morphing) | p. 117 |
Advanced Drawing and Animation | |
Organizing Frames and Layers | p. 127 |
Working with Frames | p. 127 |
Working with Multiple Layers | p. 135 |
Organizing Layers | p. 148 |
Spotlight Effect Using Mask Layers | p. 151 |
Advanced Drawing and Coloring | p. 157 |
Selecting Graphic Elements | p. 157 |
Manipulating Graphic Elements | p. 170 |
Spray Painting Symbols | p. 195 |
Drawing with the Deco Tool | p. 196 |
Advanced Color and Fills | p. 198 |
Choosing and Formatting Text | p. 215 |
Text Questions | p. 216 |
Choosing TLF or Classic Text | p. 216 |
About Typefaces and Fonts | p. 219 |
Adding Text to Your Document | p. 220 |
Choosing and Using Text Containers | p. .228 |
Animating Text Without ActionScript | p. 233 |
Text Properties by Subpanel | p. 239 |
Reusable Flash: Symbols and Templates | p. 247 |
Symbols and Instances | p. 248 |
Templates | p. 280 |
Advanced Tweens with the Motion Editor | p. 295 |
Applying Motion Presets | p. 295 |
Modifying a Motion Preset | p. 299 |
Editing a Tween Span | p. 307 |
A Tour of the Motion Editor | p. 311 |
Easing Tweens | p. 320 |
Realistic Animation with IK Bones | p. 325 |
Linking Symbols with Bones | p. 326 |
Perfect Posing with Control Handles | p. 339 |
Baby Steps with Pins | p. 341 |
Making Shapes Move with Bones | p. 342 |
Apply Spring to a Motion | p. 346 |
Animating an Armature with ActionScript | p. 349 |
Incorporating Non-Flash Media Files | p. 351 |
Importing Graphics | p. 351 |
Importing Illustrator Graphics Files | p. 354 |
Importing Photoshop Graphic Files | p. 359 |
Importing Fireworks Graphics | p. 361 |
Editing Bitmaps | p. 364 |
Editing Bitmaps with Photoshop | p. 366 |
Importing a Series of Graphics Files | p. 368 |
Exporting Graphics from Flash | p. 370 |
Incorporating Sound and Video | p. 373 |
Incorporating Sound | p. 374 |
Incorporating Video | p. 384 |
I Importing Video Files | p. 396 |
Adding Interactivity | |
Introduction to ActionScript 3.0 | p. 407 |
Getting to Know ActionScript 3.0 | p. 408 |
Beginning Your ActionScript Project | p. 413 |
Object-Oriented Thinking | p. 419 |
Using Data Types, Variables, and Constants | p. 429 |
Conditionals and Loops | p. 436 |
Combining ActionScript's Building Blocks | p. 440 |
Controlling Actions with Events | p. 443 |
How Events Work | p. 443 |
Mouse Events | p. 445 |
Getting Help for Events and Event Listeners | p. 448 |
Keyboard Events and Text Events | p. 471 |
Keeping Time with TimerEvent | p. 476 |
Removing Event Listeners | p. 477 |
In Case of Other Events | p. 478 |
Organizing Objects with the Display List | p. 481 |
The Display List: Everything in Its Place | p. 481 |
Adding Objects to the Display List | p. 483 |
Managing the Stacking Order | p. 500 |
Summary of Properties and Methods | p. 507 |
Controlling the Timeline and Animation | p. 513 |
Slowing Down (or Speeding Up) Animation | p. 514 |
Timeline Stop and Go | p. 519 |
Organizing Your Animation | p. 522 |
Looping a Series of Frames | p. 536 |
Reversing a Series of Frames | p. 541 |
Components for Interactivity | p. 543 |
Adding Components | p. 544 |
The Built-in Components | p. 558 |
Finding Additional Components | p. 579 |
Choosing, Using, and Animating Text | p. 581 |
What Font Does Your Audience Have? | p. 581 |
Controlling Text with ActionScript | p. 585 |
Creating Text Fields with ActionScript | p. 591 |
Formatting Characters and Paragraphs | p. 596 |
Formatting with html and CSS | p. 600 |
Choosing the Right Text Formatting System | p. 608 |
Drawing with ActionScript | p. 611 |
What's the Point? | p. 611 |
Beginning with the Graphics Class | p. 615 |
Drawing Lines | p. 616 |
Drawing Curves | p. 619 |
Drawing Built-in Shapes | p. 622 |
Drawing Irregular Shapes | p. 625 |
Making Drawings Move | p. 626 |
Removing Lines and Shapes | p. 632 |
Debugging and Delivering Your Animation | |
Testing and Debugging Your Animation | p. 637 |
Testing Strategies | p. 637 |
Testing on the Stage | p. 641 |
Using the Test Movie Commands | p. 642 |
Testing Inside a Web Page | p. 644 |
Testing Download Time | p. 646 |
The Art of Debugging | p. 652 |
Analyzing Code with the Debugger | p. 662 |
Publishing and Exporting | p. 669 |
Optimizing Flash Documents | p. 669 |
Publishing Your Animations | p. 677 |
Exporting Flash to Other Formats | p. 699 |
Introducing Adobe AIR | p. 705 |
Meet Adobe AIR | p. 705 |
Creating Your First AIR Application | p. 707 |
Create a Code Signing Certificate | p. 710 |
Convert a Flash Animation to AIR | p. 713 |
Publish Your AIR Application | p. 715 |
Manually Install Adobe air Runtime | p. 720 |
Making iPhone Apps | p. 721 |
Your First "Hello iPad" App | p. 722 |
Joining the iOS Developer Program | p. 723 |
Air for iOS App Settings | p. 738 |
Building a Tap-Ready App | p. 745 |
Tips for iOS App Development | p. 749 |
Building Android Apps | p. 751 |
Meet AIR for Android | p. 752 |
Building Apps for Both iOS and Android | p. 760 |
Tips for Android App Development | p. 763 |
Appendixes | |
Installation and Help | p. 767 |
Flash CS6 Minimum System Requirements | p. 767 |
Getting Help from Flash | p. 770 |
Getting Help from Adobe | p. 771 |
More Flash Books | p. 772 |
Finding Flash Gurus | p. 773 |
Flash Professional CS6, Menu by Menu | p. 775 |
File | p. 775 |
Edit | p. 779 |
View | p. 784 |
Insert | p. 788 |
Modify | p. 790 |
Text | p. 798 |
Commands | p. 799 |
Control | p. 800 |
Debug | p. 802 |
Window | p. 804 |
Help | p. 809 |
Index | p. 813 |
Table of Contents provided by Ingram. All Rights Reserved. |
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