
Game Development Essentials Game Story & Character Development
by Krawczyk, Marianne; Novak, Jeannie-
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Summary
Table of Contents
Introduction | p. xiii |
About the Game Development Essentials Series | p. xiv |
About Game Story & Character Development | p. xiv |
Who Should Read This Book? | p. xv |
How is This Book Organized? | p. xv |
How to Use This Text | p. xvi |
Key chapter questions | p. xvi |
Tips | p. xvi |
Sidebars | p. xvi |
Quotes | p. xvii |
Profiles | p. xvii |
Case studies | p. xvii |
Notes | p. xvii |
Chapter review | p. xviii |
About the Companion CD | p. xviii |
About the Instructor's Guide | p. xviii |
About the Authors | p. xix |
Acknowledgements | p. xx |
Questions & Feedback | p. xxii |
Dedication | p. xxiii |
Story | p. 1 |
The History of Story: how we've evolved as storytellers | p. 3 |
Key Chapter Questions | p. 3 |
Cave Paintings | p. 4 |
Oral Traditions | p. 5 |
Fable | p. 7 |
Myth | p. 7 |
Legend | p. 7 |
Urban Legend | p. 8 |
Ah, the Theater! | p. 9 |
The World of Text | p. 11 |
Film: Back into the Cave | p. 12 |
Television | p. 14 |
Chapter Review | p. 17 |
Game Genres: storytelling through style of play | p. 19 |
Key Chapter Questions | p. 19 |
Action | p. 20 |
Platformers | p. 21 |
Shooters | p. 22 |
Racing | p. 24 |
Fighting | p. 25 |
Adventure | p. 26 |
Action-Adventure | p. 27 |
Puzzle | p. 31 |
Role-Playing | p. 32 |
Simulation & Sports | p. 36 |
Turn-Based Strategy (TBS) | p. 37 |
Strategy | p. 38 |
Real-Time Strategy (RTS) | p. 39 |
Chapter Review | p. 41 |
Building Your Story: how to construct a story from concept to execution | p. 43 |
Key Chapter Questions | p. 43 |
Concept | p. 44 |
Springboard | p. 45 |
Setting | p. 46 |
Context | p. 47 |
Backstory | p. 50 |
Premise | p. 53 |
Synopsis or Treatment | p. 54 |
Theme | p. 57 |
Traditional Structures | p. 58 |
Three-Act Story Structure | p. 58 |
The Hero's Journey | p. 60 |
Episodic | p. 63 |
Devices for Execution | p. 66 |
Inciting Incident | p. 66 |
Foreshadowing | p. 67 |
Conflict | p. 68 |
Unity of Opposites | p. 69 |
Goals | p. 70 |
MacGuffin | p. 71 |
Ticking Clock | p. 71 |
Story versus Plot | p. 72 |
Plot Points | p. 73 |
Plot Twists | p. 75 |
Climax | p. 79 |
Deus Ex Machina | p. 79 |
Chapter Review | p. 81 |
Game Storytelling Devices: integrating game-specific elements into a story | p. 83 |
Key Chapter Questions | p. 83 |
Conveying Information | p. 84 |
Cinematics | p. 85 |
Cut-Scenes | p. 86 |
Triggered Events | p. 87 |
Player Control | p. 89 |
Character Customization | p. 90 |
Plot | p. 91 |
Consequences | p. 92 |
Engagement and Interactivity | p. 92 |
Collaboration | p. 92 |
Immersion | p. 93 |
Repetition | p. 93 |
Consistency | p. 94 |
Flow | p. 94 |
Non-Linearity | p. 94 |
Emotional Content | p. 96 |
Experiential Storytelling | p. 96 |
Creating the Emotional Experience | p. 101 |
Chapter Review | p. 104 |
Character | p. 105 |
Character Types: who are your characters? | p. 107 |
Key Chapter Questions | p. 107 |
Archetypes | p. 108 |
Hero | p. 108 |
Shadow | p. 109 |
Mentor | p. 109 |
Helpers | p. 110 |
Guardian | p. 110 |
Trickster | p. 111 |
Herald | p. 111 |
Contemporary Character Types | p. 112 |
Protagonist | p. 112 |
Antihero | p. 113 |
Co-Protagonists | p. 114 |
Antagonist | p. 115 |
Ancillary Characters | p. 116 |
Pivotal Character | p. 117 |
Sidekicks | p. 117 |
Lackey | p. 118 |
Allies | p. 118 |
Henchmen | p. 119 |
Mole | p. 119 |
Game-Specific Characters | p. 119 |
Player Characters (PCs) | p. 120 |
Avatar | p. 120 |
Non-Player Characters (NPCs) | p. 121 |
Chapter Review | p. 125 |
Character Development: building compelling characters | p. 127 |
Key Chapter Questions | p. 127 |
Creating a Character Backstory | p. 128 |
Character Physiology | p. 128 |
Character Sociology | p. 130 |
Character Psychology | p. 132 |
Discovering Character | p. 134 |
Internal Conflict | p. 134 |
Finding the Conflict: Free Writing | p. 135 |
Turning Up the Heat | p. 136 |
Compassion | p. 138 |
Ancillary Characters | p. 139 |
Consistency | p. 139 |
Character Growth | p. 140 |
Character Arc | p. 140 |
Relationships | p. 144 |
Dyad | p. 144 |
Triangle | p. 144 |
Point of View | p. 145 |
First-Person | p. 145 |
Third-Person | p. 146 |
Visual Character Development | p. 147 |
Back to the Drawing Board | p. 147 |
Character Movement | p. 149 |
Style | p. 149 |
Chapter Review | p. 151 |
Verbal Character Development: effective use of narration, monologue & dialogue | p. 153 |
Key Chapter Questions | p. 153 |
Narration | p. 154 |
First-Person | p. 154 |
Third-Person | p. 155 |
Monologue | p. 156 |
Dialogue | p. 157 |
Purposes of Dialogue | p. 159 |
Non-Verbal Dialogue | p. 168 |
In-Game Dialogue | p. 168 |
Writing Great Dialogue | p. 172 |
Chapter Review | p. 177 |
Gameplay | p. 179 |
Gameplay and Story: incorporating challenges and strategies into a game story | p. 181 |
Key Chapter Questions | p. 181 |
Conflict in Gameplay | p. 182 |
Balance | p. 185 |
Game Balance | p. 187 |
Dynamic Balance | p. 191 |
Building Tension | p. 192 |
Rules | p. 196 |
Gameplay Elements | p. 197 |
Game Theory | p. 203 |
Zero Sum vs. Non-Zero Sum | p. 203 |
Prisoner's Dilemma | p. 204 |
Tragedy of the Commons | p. 205 |
Level Structure | p. 207 |
Space | p. 207 |
Flow | p. 208 |
Time | p. 209 |
Choice | p. 210 |
Goal | p. 211 |
Relationship | p. 211 |
Progression | p. 213 |
Chapter Review | p. 215 |
Putting Your Plan into Action: implementing a successful storyplay | p. 217 |
Key Chapter Questions | p. 217 |
Your Game Plan | p. 218 |
What is the Theme? | p. 218 |
What is Your Story? | p. 218 |
What is Your Genre? | p. 219 |
What is Your Environment? | p. 219 |
What is Your Setting? | p. 219 |
What Character Types Do You Need? | p. 220 |
How to Tell It | p. 221 |
Goals | p. 221 |
Game Documentation | p. 222 |
Hamlet: Prince of Denmark | p. 223 |
Caesar's Quest | p. 230 |
Movies and Games | p. 236 |
Where Does the Writer Fit in? | p. 239 |
Chapter Review | p. 243 |
Resources | p. 244 |
News | p. 244 |
Directories & Communities | p. 245 |
Organizations | p. 245 |
Events | p. 246 |
Books & Articles | p. 246 |
Index | p. 252 |
Table of Contents provided by Ingram. All Rights Reserved. |
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