
Introducing MayaTM 6: 3D for Beginners
by Dariush Derakhshani-
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Summary
Author Biography
Table of Contents
Introduction | p. xiii |
Introduction to Computer Graphics and 3D | p. 1 |
Embrace the Art | p. 2 |
CG | p. 2 |
The Stages of Production | p. 4 |
The CG Production Workflow | p. 7 |
Core Concepts | p. 11 |
Basic Film Concepts | p. 20 |
Summary | p. 26 |
The Maya Interface | p. 27 |
Navigating in Maya | p. 28 |
A Screen Roadmap | p. 28 |
Panels and Frequently Used Windows | p. 38 |
Maya Object Structure | p. 55 |
Summary | p. 58 |
Your First Maya Animation | p. 59 |
Project Overview: The Solar System | p. 60 |
The Preproduction Process: Planning | p. 60 |
Creating a Project | p. 60 |
The Production Process: Creating and Animating the Objects | p. 62 |
Using the Outliner | p. 76 |
Summary | p. 78 |
Modeling with NURBS | p. 79 |
Planning Your Model | p. 80 |
Modeling with NURBS | p. 85 |
Creating an Axe Using NURBS | p. 94 |
Editing NURBS Surfaces | p. 106 |
Using Artisan to Sculpt NURBS | p. 109 |
Modeling Suggestions | p. 111 |
Summary | p. 111 |
Modeling with Polygons | p. 113 |
Polygon Basics | p. 114 |
Converting NURBS to Polygons | p. 117 |
Poly Editing Tools | p. 118 |
Putting the Tools to Use: Making a Simple Hand | p. 121 |
Creating Areas of Detail on a Poly Mesh (Surface) | p. 126 |
The Sculpt Polygons Tool | p. 129 |
Modeling Complex Objects: The Polygon Catapult | p. 130 |
Suggestions for Modeling Polygons | p. 144 |
Summary | p. 145 |
Further Modeling Topics | p. 147 |
Modeling with Deformers: The Lattice | p. 148 |
Subdivision Surfaces | p. 152 |
Creating a Starfish | p. 152 |
Building a Teakettle | p. 158 |
Summary | p. 166 |
Maya Shading and Texturing | p. 167 |
Shader Types | p. 168 |
Shader Attributes | p. 172 |
Texturing the Axe | p. 175 |
Textures and Surfaces | p. 184 |
UVs, Polygons, and Images: Color My Pear | p. 193 |
Summary | p. 197 |
Introduction to Animation | p. 199 |
Keyframe Animation--Bouncing a Ball | p. 200 |
Throwing an Axe | p. 208 |
Object Replacement | p. 223 |
Animating the Catapult | p. 225 |
Summary | p. 233 |
Further Animation Practices | p. 235 |
Skeletons and Kinematics | p. 236 |
Skeletons: The Hand | p. 248 |
Inverse Kinematics | p. 261 |
Basic Relationships: Constraints | p. 265 |
Basic Relationships: Set Driven Keys | p. 268 |
Summary | p. 272 |
Maya Lighting | p. 273 |
Basic Lighting Concepts | p. 274 |
Maya Lights | p. 278 |
Adding Shadows | p. 284 |
Lighting Effects | p. 287 |
Tips for Using and Animating Lights | p. 292 |
Summary | p. 294 |
Maya Rendering | p. 295 |
The Rendering Setup | p. 296 |
Previewing Your Render: The Render View Window | p. 305 |
Reflections and Refractions | p. 307 |
Using Cameras | p. 309 |
Motion Blur | p. 314 |
Batch Rendering | p. 315 |
Rendering the Wine Bottle | p. 316 |
Summary | p. 319 |
Maya Dynamics | p. 321 |
An Overview of Dynamics | p. 322 |
Rigid and Soft Dynamic Bodies | p. 322 |
Animating with Dynamics: The Pool Table | p. 326 |
Particle Dynamics | p. 331 |
Emitting Particles | p. 332 |
Animating a Particle Effect: Steam | p. 337 |
Introduction to Paint Effects | p. 344 |
Summary | p. 348 |
Where Do You Go from Here? | p. 348 |
Index | p. 349 |
Table of Contents provided by Ingram. All Rights Reserved. |
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