Introducing MayaTM 6: 3D for Beginners

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Edition: Chart
Format: Paperback
Pub. Date: 2004-07-01
Publisher(s): Sybex
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Summary

"If you're just beginning to dive into the world of 3D, this is the book for you."_Animation MagazineAlias' Academy Award winning Maya 3D animation and effects software leads the industry in technological innovation. Film and video artists, computer game developers, and design professionals rely on Maya to create brilliant digital imagery, animation, and visual effects. Now you can enter this exciting, imaginative world and learn to build, render, and animate your own digital characters and scenes.Brought to you by Maya Press, a publishing partnership between Sybex and Alias, Introducing Maya 6: 3D for Beginners is the ideal initiation to 3D and Maya. Written explicitly for the Maya novice, the easy-to-grasp text offers a practical and fun approach to learning Maya's core features. Clear-cut, engaging lessons let you try out these features using working files provided on the CD. You'll also find an abundance of instructional and inspirational art on the CD and full-color insert.Enter a New DimensionGet a solid grasp of the core Maya and 3DLearn to navigate the new Maya 6 interfaceExperiment with Maya modelingExplore the basics of NURBS, polygons, and subdivision surfacesDiscover the nuances of shading and texturingTry your hand at animationGet a feel for Maya lighting, rendering, and dynamicsFind out how to use Maya and Photoshop in unisonNote: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Author Biography

Dariush Derakhshani is an award-winning animator currently working on national TV commercials and music videos and teaching Maya and animation classes in Los Angeles

Table of Contents

Introductionp. xiii
Introduction to Computer Graphics and 3Dp. 1
Embrace the Artp. 2
CGp. 2
The Stages of Productionp. 4
The CG Production Workflowp. 7
Core Conceptsp. 11
Basic Film Conceptsp. 20
Summaryp. 26
The Maya Interfacep. 27
Navigating in Mayap. 28
A Screen Roadmapp. 28
Panels and Frequently Used Windowsp. 38
Maya Object Structurep. 55
Summaryp. 58
Your First Maya Animationp. 59
Project Overview: The Solar Systemp. 60
The Preproduction Process: Planningp. 60
Creating a Projectp. 60
The Production Process: Creating and Animating the Objectsp. 62
Using the Outlinerp. 76
Summaryp. 78
Modeling with NURBSp. 79
Planning Your Modelp. 80
Modeling with NURBSp. 85
Creating an Axe Using NURBSp. 94
Editing NURBS Surfacesp. 106
Using Artisan to Sculpt NURBSp. 109
Modeling Suggestionsp. 111
Summaryp. 111
Modeling with Polygonsp. 113
Polygon Basicsp. 114
Converting NURBS to Polygonsp. 117
Poly Editing Toolsp. 118
Putting the Tools to Use: Making a Simple Handp. 121
Creating Areas of Detail on a Poly Mesh (Surface)p. 126
The Sculpt Polygons Toolp. 129
Modeling Complex Objects: The Polygon Catapultp. 130
Suggestions for Modeling Polygonsp. 144
Summaryp. 145
Further Modeling Topicsp. 147
Modeling with Deformers: The Latticep. 148
Subdivision Surfacesp. 152
Creating a Starfishp. 152
Building a Teakettlep. 158
Summaryp. 166
Maya Shading and Texturingp. 167
Shader Typesp. 168
Shader Attributesp. 172
Texturing the Axep. 175
Textures and Surfacesp. 184
UVs, Polygons, and Images: Color My Pearp. 193
Summaryp. 197
Introduction to Animationp. 199
Keyframe Animation--Bouncing a Ballp. 200
Throwing an Axep. 208
Object Replacementp. 223
Animating the Catapultp. 225
Summaryp. 233
Further Animation Practicesp. 235
Skeletons and Kinematicsp. 236
Skeletons: The Handp. 248
Inverse Kinematicsp. 261
Basic Relationships: Constraintsp. 265
Basic Relationships: Set Driven Keysp. 268
Summaryp. 272
Maya Lightingp. 273
Basic Lighting Conceptsp. 274
Maya Lightsp. 278
Adding Shadowsp. 284
Lighting Effectsp. 287
Tips for Using and Animating Lightsp. 292
Summaryp. 294
Maya Renderingp. 295
The Rendering Setupp. 296
Previewing Your Render: The Render View Windowp. 305
Reflections and Refractionsp. 307
Using Camerasp. 309
Motion Blurp. 314
Batch Renderingp. 315
Rendering the Wine Bottlep. 316
Summaryp. 319
Maya Dynamicsp. 321
An Overview of Dynamicsp. 322
Rigid and Soft Dynamic Bodiesp. 322
Animating with Dynamics: The Pool Tablep. 326
Particle Dynamicsp. 331
Emitting Particlesp. 332
Animating a Particle Effect: Steamp. 337
Introduction to Paint Effectsp. 344
Summaryp. 348
Where Do You Go from Here?p. 348
Indexp. 349
Table of Contents provided by Ingram. All Rights Reserved.

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