Learning in 3D : Adding a New Dimension to Enterprise Learning and Collaboration

by ;
Format: Hardcover
Pub. Date: 2010-02-02
Publisher(s): Pfeiffer & Co
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Summary

This book offers an ideal resource for those responsible for teaching the next generation of learning on the Internet. It describes how learning needs to be adapted to 3D environments and includes the tools learning and development professionals will need in order to advance 3D learning within their organizations. The author also describes how the merger of learning and work will shape future 3D environments. As 3D worlds allow workers to create and collaborate, soon those virtual creations can have serious impact on physical production of goods.

Author Biography

Karl M. Kapp, Ed.D., is a professor of instructional technology in Bloomsburg University's Instructional Technology Department and is the assistant director of the Institute for Interactive Technologies. He is a frequent speaker, consultant, scholar, and expert on the convergence of learning, technology, and business operations. He has published hundreds of articles, whitepapers, and industry reports on the topics of organizational learning, instructional technologies, and virtual worlds. He has written several books, including Winning e-Learning Proposals and Gadgets, Games, and Gizmos for Learning and is regularly interviewed by magazine, television, and radio outlets.

Tony O'Driscoll, Ed.D.,is a professor of the practice at Duke University's Fuqua School of Business where he also serves as executive director of Fuqua's Center for IT and Media; a research center dedicated to understanding the strategic, structural, and business model issues emerging from these vibrant and volatile industry sectors. His research has been published in leading academic journals such as Management Information Sciences Quarterly, the Journal of Management Information Systems, and the Journal of Product Innovation Management. He has also written for respected professional journals such as Harvard Business Review, Strategy and Business, Supply Chain Management Review and Chief Learning Officer magazine.

Table of Contents

Foreword
Preface
Acknowledgments
Exploring the Possibilities
Here Comes the Immersive Internet
The Invisibly Pervasive Web
Welcome to the Webvolution
Social Production Comes of Age
The Immersive Internet Singularity
Business Unusual
Learning to Change
Challenging Classroom Captivation
A Preoccupation with Productivity
Seven Scary Problems with the Status Quo
Compounded Marginalization
Networked Learning
Learning to Change
Escaping Flatland
A Brave New Learning World
From Interactivity to Engagement
The Seven Sensibilities of VIEs
Synthesizing the Sensibilities
Implications for Trainers and Educators
Building a Blueprint
Architecting Learning Experiences
Avoiding the Buggy-Whip Experience
3D Learning Experience Design Principles
Synthesizing the Principles
From Principles to Macrostructures
From Macrostructures to Archetypes and Sensibilities
Achieving Architectural Alignment
Implications for Learning Professionals
Insights from Innovators
Designing by Archetype
Introduction
Creation of the Archetypes
Defining the Archetypes
Instructional Goals
Implications for Learning Professionals
Learning from Experience
Follow the Leaders
Case-Study Format and Questions
Diversity and Inclusion with Virtual Worlds
Experiencing an Inventory Observation
Re-Creating the Kristallnacht Experience
Virtual First-Responder Learning Experience
Virtual Border Service Officer Training
Teaching Rhetoric in a Virtual Environment
Environmental Science in a Virtual Green Home
Creating a Virtual Challenge for Global Graduates
Hosting Virtual Academy of Technology Events
Breaking New Ground
Overcoming Being Addled by ADDIE
Avoiding the Virtual Ghost Town
Development Team
Design Points for Virtual Learning Worlds
Leveraging the ADDIE Model
Step-by-Step Designing Process
Working with a Third-Party Virtual World Vendor
Lessons from the Front Line: How Early Adopters Achieve and Measure Success
Implications for Trainers and Educators
Steps to Successful Enterprise Adoption
Introduction
Diffusion of Innovations
Crafting the Business of Education Case for VIEs
Implementation Considerations
Implications for Learning Professionals
Rules from Revolutionaries
Meet the Revolutionaries
Essay Format and Questions
Essay 1, by Steve Mahaley, Duke Corporation Education
Essay 2, by Karen Keeter, IBM
Essay 3, by Brian Bauer, Étape
Essay 4, by John Hengeveld, Intel
Rules for Revolutionaries
Just Beyond the Horizon
Back to the Future
Introduction
Moving from 2D to 3D
3D Learning Maturity Model
Conclusion
Campfire 3.0-The Next Generation Collaboration and Workspace
Learning to Be 3D in 2020
Appendix: Defining Learning in a 3D Virtual Space
Introduction
Convergence of Existing Technologies
Defining Virtual Worlds
Conclusion
Glossary
Notes
Index
About the Authors
About the Contributors
Table of Contents provided by Publisher. All Rights Reserved.

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