Macromedia Flash Mx 2004 Game Design Demystified

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Edition: 1st
Format: Paperback
Pub. Date: 2004-03-17
Publisher(s): Macromedia Press
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Summary

Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

Author Biography

Jobe Makar is the lead programmer and co-owner of Electrotank, Inc., and winner of several international game awards. He is co-author of Flash MX ActionScripting: Advanced Training from the Source. The creator of over 100 Flash games, Jobe has been working with Flash since version 3.

Table of Contents

Introduction
Getting Started with Flash Game
First Stepsp. 5
Making a Fun Gamep. 21
Examining the Nuts and Bolts
Game Mathp. 43
Basic Physicsp. 69
Collision Detectionp. 97
Collision Reactionsp. 151
Tile-Based Worldsp. 179
The Isometric Worldviewp. 211
Level Editorsp. 249
High Score Listp. 263
Artificial Intelligencep. 277
Efficient Game Graphicsp. 311
The Sound of Gamesp. 331
Introduction to Multiplayer Gamesp. 359
The Games
Word Searchp. 381
Multiplayer Chessp. 409
501 Darts Gamep. 435
Cone Crazyp. 453
App. A: Developer Resourcesp. 479
App. B: Other Gamesp. 489
Indexp. 495
Table of Contents provided by Blackwell. All Rights Reserved.

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