
Multiple View Geometry in Computer Vision
by Richard Hartley , Andrew Zisserman-
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Summary
Table of Contents
1. Introduction - a tour of multiple view geometry | |
Part 0. The Background: Projective Geometry, Transformations and Estimation: 2. Projective geometry and transformations of 2D | |
3. Projective geometry and transformations of 3D | |
4. Estimation - 2D projective transforms | |
5. Algorithm evaluation and error analysis | |
Part I. Camera Geometry and Single View Geometry: 6. Camera models | |
7. Computation of the camera matrix | |
8. More single view geometry | |
Part II. Two-View Geometry: 9. Epipolar geometry and the fundamental matrix | |
10. 3D reconstruction of cameras and structure | |
11. Computation of the fundamental matrix F | |
12. Structure computation | |
13. Scene planes and homographies | |
14. Affine epipolar geometry | |
Part III. Three-View Geometry: 15. The trifocal tensor | |
16. Computation of the trifocal tensor T | |
Part IV. N -View Geometry: 17. N-linearities and multiple view tensors | |
18. N-view computational methods | |
19. Auto-calibration | |
20. Duality | |
21. Chirality | |
22. Degenerate configurations | |
Part V. Appendices: Appendix 1. Tensor notation | |
Appendix 2. Gaussian (normal) and chi-squared distributions | |
Appendix 3. Parameter estimation. Appendix 4. Matrix properties and decompositions | |
Appendix 5. Least-squares minimization | |
Appendix 6. Iterative Estimation Methods | |
Appendix 7. Some special plane projective transformations | |
Bibliography | |
Index. |
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