
Narrative As Virtual Reality
by Ryan, Marie-Laure-
This Item Qualifies for Free Shipping!*
*Excludes marketplace orders.
Rent Textbook
New Textbook
We're Sorry
Sold Out
Used Textbook
We're Sorry
Sold Out
eTextbook
We're Sorry
Not Available
How Marketplace Works:
- This item is offered by an independent seller and not shipped from our warehouse
- Item details like edition and cover design may differ from our description; see seller's comments before ordering.
- Sellers much confirm and ship within two business days; otherwise, the order will be cancelled and refunded.
- Marketplace purchases cannot be returned to eCampus.com. Contact the seller directly for inquiries; if no response within two days, contact customer service.
- Additional shipping costs apply to Marketplace purchases. Review shipping costs at checkout.
Summary
Author Biography
Marie-Laure Ryan is an independent scholar and former software consultant. A Guggenheim Fellowship recipient, she is the author of Possible Worlds, Artificial Intelligence, and Narrative Theory and the editor of Cyberspace Textuality: Computer Technology and Literary Theory and the forthcoming Narrative Across Media: The Languages of Storytelling.
Table of Contents
List of Figures and Tables | p. ix |
Acknowledgments | p. xi |
Introduction | p. 1 |
Virtuality | |
The Two (and Thousand) Faces of the Virtual | p. 25 |
Virtual Reality as Dream and as Technology | p. 48 |
Interlude: Virtual Realities of the Mind: Baudelaire, Huysmans, Coover | p. 75 |
The Poetics of Immersion | |
The Text as World: Theories of Immersion | p. 89 |
Interlude: The Discipline of Immersion: Ignatius of Loyola | p. 115 |
Presence of the Textual World: Spatial Immersion | p. 120 |
Immersive Paradoxes: Temporal and Emotional Immersion | p. 140 |
Interlude: Virtual Narration as Allegory of Immersion | p. 163 |
The Poetics of Interactivity | |
From Immersion to Interactivity: The Text as World versus the Text as Game | p. 175 |
Interlude: The Game-Reader and the World-Reader: Italo Calvino's If on a Winter's Night a Traveler | p. 200 |
Hypertext: The Functions and Effects of Selective Interactivity | p. 204 |
Interlude: Adventures in Hypertext: Michael Joyce's Twelve Blue | p. 225 |
Can Coherence Be Saved? Selective Interactivity and Narrativity | p. 242 |
Interlude: I'm Your Man: Anatomy of an Interactive Movie | p. 271 |
Reconciling Immersion and Interactivity | |
Participatory Interactivity from Life Situations to Drama | p. 283 |
Participatory Interactivity in Electronic Media | p. 306 |
Interlude: Dream of the Interactive Immersive Book: Neal Stephenson's The Diamond Age | p. 332 |
Conclusion: Literature in the Media Landscape | p. 347 |
Notes | p. 357 |
Works Cited | p. 375 |
Index | p. 389 |
Table of Contents provided by Syndetics. All Rights Reserved. |
An electronic version of this book is available through VitalSource.
This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.
By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.
Digital License
You are licensing a digital product for a set duration. Durations are set forth in the product description, with "Lifetime" typically meaning five (5) years of online access and permanent download to a supported device. All licenses are non-transferable.
More details can be found here.
A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.
Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.
Please view the compatibility matrix prior to purchase.