Object-Oriented Graphics Programming in C++/Book and Disk

by
Format: Paperback
Pub. Date: 1994-04-01
Publisher(s): Elsevier Science Ltd
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Summary

Considers the informational needs of a wide range of C++++ users, revealing how to produce realistic images on a PC using the programming language and treating such topics as VGA display, TARGA files, ray tracing and object-oriented mathematics, the derivation of primitive objects, and many others. Original. (Advanced).

Table of Contents

Introductionp. 1
Display Modes: VGA, VESA, Super VGA and Undocumentedp. 11
Selecting Colors with An Octreep. 37
Displaying TGA Filesp. 49
Displaying Four Pictures on a Single Screenp. 103
Saving and Restoring .PCX Filesp. 121
The Vector Classp. 149
Ray Tracing Language Descriptionp. 177
Processing Objects with Object-Oriented Programmingp. 211
Ray Tracingp. 219
Spheresp. 233
Planes and Polygonsp. 241
Boxesp. 247
Rings and Circlesp. 253
Quadric Shapes, Cones, and Cylindersp. 255
Constructive Solid Geometryp. 271
Textures and Surfacesp. 279
The Ray Tracing Programp. 303
Animationp. 313
Using Pictures from Kodak CD-ROMsp. 337
Appendix A RAYTRACE.H Header Filep. 343
Appendix B RAYTRACE.CPP Filep. 357
Appendix C Color Definitionsp. 431
Appendix D Ray Tracing Data Filesp. 447
Indexp. 487
Table of Contents provided by Blackwell. All Rights Reserved.

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