Pervasive Computing: 6th International Conference, Pervasive 2008, Sydney, Australia, May 19-22, 2008 Proceedings

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Format: Paperback
Pub. Date: 2008-05-01
Publisher(s): Springer Verlag
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Summary

This book constitutes the refereed proceedings of the 6th International Conference on Pervasive Computing, PERVASIVE 2008, held in Sydney, Australia, in May 2008.The 18 revised full papers presented were carefully selected during two rounds of reviewing and improvement. The papers are organized in topical sections on sensing and activity recognition, applications for mobile devices, location in pervasive systems, platforms for pervasive computing, lessons learned from displays, games and health applications, as well as privacy and security.

Table of Contents

Sensing and Activity Recognition
Detecting Human Movement by Differential Air Pressure Sensing in HVAC System Ductwork: An Exploration in Infrastructure Mediated Sensingp. 1
Robust Recognition of Reading Activity in Transit Using Wearable Electrooculographyp. 19
Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfacesp. 38
Applications for Mobile Devices
MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applicationsp. 56
Cooperative Techniques Supporting Sensor-Based People-Centric Inferencingp. 75
Microsearch: When Search Engines Meet Small Devicesp. 93
Location in Pervasive Systems
Identifying Meaningful Places: The Non-parametric Wayp. 111
An Integrated Platform for the Management of Mobile Location-Aware Information Systemsp. 128
Calibree: Calibration-Free Localization Using Relative Distance Estimationsp. 146
Location Conflict Resolution with an Ontologyp. 162
Platforms for Pervasive Computing
Evaluation and Analysis of a Common Model for Ubiquitous Systems Interoperabilityp. 180
A Context-Aware System that Changes Sensor Combinations Considering Energy Consumptionp. 197
Providing an Integrated User Experience of Networked Media, Devices, and Services through End-User Compositionp. 213
Lessons Learned from Displays, Games and Health Applications
Overcoming Assumptions and Uncovering Practices: When Does the Public Really Look at Public Displays?p. 228
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Touristsp. 244
Opportunities for Pervasive Computing in Chronic Cancer Carep. 262
Privacy and Security
AnonySense: Opportunistic and Privacy-Preserving Context Collectionp. 280
Privacy Protection for RFID with Hidden Subset Identifiersp. 298
Author Indexp. 315
Table of Contents provided by Blackwell. All Rights Reserved.

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