SIMSOC: Simulated Society, Coordinator's Manual Coordinator's Manual, Fifth Edition

by ;
Edition: 5th
Format: Paperback
Pub. Date: 2000-07-24
Publisher(s): Free Press
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Summary

An OverviewSIMSOC (which is pronounced sim-sock and stands for simulated society) is the most versatile role-playing game in the world. It has been used by hundreds of thousands of people and tens of thousands of groups, in introductory sociology courses and business seminars, for firsthand understanding of the forces that determine success or failure in any group or society. Coordinators accustomed to the previous edition will find no cumbersome rule changes -- this edition is simpler yet broader than its predecessor. New to it are:Simpler, streamlined rules.Increased size levels so that SIMSOC exercises can accommodate up to ninety people.A way to simulate generating private capital through direct investment.Numerous options covering everything from cellular phones to e-mail, which can be used at the coordinator's discretion.Readings from professionals and popular authors like Robert Putnam and Nicholas Lemann to address issues important to sociologists and managers of complex organizations.UseSIMSOC is appropriate for any group that wants to learn the nature of group dynamics and leadership or social organization and control. Big businesses like MGM and Lucent Technologies, charitable organizations, and local governmental agencies have all found it a useful teaching tool for over thirty years, as have college- and graduate-level social science students.Required from YouThe coordinator must set up the game and collect and distribute various materials during it. Beyond that, he or she needs only to observe what is happening and focus post-game discussion and efforts on pertinent issues.General ParametersThe SIMSOCCoordinator's Manualcontains complete instructions and all the materials needed for play.Also required are:Participants:Groups of up to ninety for each SIMSOC exercise.Time:Fifty to ninety minutes, five to ten times, for a total of no less than about eight hours.Space:Ideally four separate rooms, but the game can also be run in one large or two medium-sized rooms.Equipment:Each player needs the SIMSOCParticipant's Manualand a pencil. OneCoordinator's Manualwill be needed for each group of up to ninety participants. It can be obtained, for a $5.00 fee, by writing, on letterhead, to:The Free PressA Division of Simon & Schuster, Inc.Faculty Service Desk1230 Avenue of the AmericasNew York, NY 10020To learn more about our academic and professional resources, visit us online at www.SimonSaysacademic.com.

Author Biography

William A. Gamson, the former President of the American Sociological Association, is also a former Guggenheim Fellow and Professor in Boston College's Sociology Department. He is the creator of SIMSOC and author of Talking Politics, The Strategy of Social Protest, and Power and Discontent, among other books.

Table of Contents

Acknowledgments vii
1 INSTRUCTIONS 1(66)
Introduction
3(8)
Summary of Rule Changes in the Fifth Edition
3(1)
The Value of Simulation as a Teaching Device
4(1)
The Value of SIMSOC in Particular
5(1)
The Content
5(2)
The Appropriate Level for Participants
7(1)
Evaluation
7(4)
SIMSOC in Action
11(16)
The Theoretical Model
11(10)
A Hypothetical Scenario
21(6)
How to Run SIMSOC
27(7)
Space
27(2)
Time
29(2)
The Use of Assistants
31(1)
Suggestions for a Short Version
32(1)
Number of Participants
32(1)
On Using forms
33(1)
Explaining the Rules
34(4)
Getting Ready to Play
38(12)
Artifacts for Frequent Users
40(1)
Setting Up the First Session
41(7)
Running an Undersized SIMSOC
48(2)
Playing the Game
50(11)
The First Session
50(2)
The Intersession
52(1)
Software
52(6)
Later Sessions
58(1)
Special Events
58(2)
The Final Session
60(1)
The Post-Game Discussion
61(3)
Catharsis
61(1)
Participants' Analysis
62(1)
Coordinator's Observations
62(1)
Other Types of Post-Game Discussion
63(1)
Written Work
64(1)
References and Bibliography
65(2)
On Game Simulations
65(1)
On SIMSOC
66(1)
Appendix: Table of Random Digits 67

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