Vampire : The Requiem for Dummies

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Format: Paperback
Pub. Date: 2006-10-16
Publisher(s): For Dummies
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Summary

Includes tips on characters and storylines for storytellers Develop your character, understand the World of Darkness, and play today! Vampire lore has intrigued ordinary mortals for centuries. Sink your teeth into this book and find out how to slip into their mysterious, mystical world! Create the vampire of your dreams (or nightmares), choose attributes, skills, and advantages, understand the characteristics of each clan, enter the World of Darkness -- and throw away the garlic. Discover how to * Calculate your character's advantages and Blood Potency * Set the mood for the game * Select a clan and a covenant for your character * Explore sources of inspiration * Master the art of storytelling

Author Biography

Justin Achilli is a 20-plus-year veteran of hobby gaming and a 10-year veteran of game design. His career with White Wolf Game Studio began in 1995, during which Justin has developed both Vampire: The Requiem and its predecessor, Vampire: The Masquerade. He has worked on over 100 Vampire titles, written an Origins Award–nominated novel for the World of Darkness, and contributed to the Werewolf, Mage, Wraith, Changeling, Scarred Lands, and Ravenloft game lines. Justin enjoys pro football, reading anything he can get his hands on, and nightclub DJing.

Ken Cliffe has been in the game industry in one form or another for over 20 years. He was one of the first White Wolf employees, brought on as a fulltimer in 1991 after years spent helping out with the one-time White Wolf Magazine. Ken has been involved in most everything White Wolf has published, from Ars Magica to the World of Darkness. He was developer of Hunter: The Reckoning and helped shepherd the relaunch of the WoD with a new Storytelling System core rulebook and Vampire: The Requiem.

Colleen Totz Diamond is a freelance writer and editor who has been a fan of “Dummies the books” since 1993, when she was first introduced to the series. She lives in Connecticut with her husband, her cat, and her husband’s four betta fish (and about 30 . . . For Dummies books).

Table of Contents

Introduction 1(1)
About This Book
1(1)
How This Book Is Organized
2(1)
Part I: Introducing Vampire: The Requiem
2(1)
Part II: Choosing a Clan
2(1)
Part III: Creating Your Own Vampire
2(1)
Part IV: Stepping into the Night
3(1)
Part V: Mastering the Art of Storytelling
3(1)
Part VI: The Part of Tens
3(1)
Part VII: Appendix and Character Sheet
3(1)
Icons Used in This Book
3(1)
Where Do I Go from Here?
4(1)
Part I: Introducing Vampire: The Requiem
5(40)
Preparing to Play Vampire: The Requiem
7(12)
Understanding Storytelling
7(3)
Knowing what you need to play
8(1)
Introducing the Storyteller
9(1)
Who Are the Undead?
10(2)
The origins of vampires
11(1)
Belonging to a clan
11(1)
Choosing a covenant
12(1)
Creating Theme and Mood
12(1)
Separating the Myths from the Facts
13(1)
Getting Sources and Inspiration
14(5)
Looking to fiction for information
15(1)
Following movies that matter
16(1)
Listening to vampire-style music
16(3)
Creating a Character
19(6)
Creating Your Character
19(4)
Assessing Your Character's Advantages
23(1)
Calculating Your Character's Blood Potency
23(1)
Adding the Final Touches
24(1)
Playing the Game
25(20)
Understanding the Rhythm of the Game
25(1)
Nailing the Rules
26(1)
Engaging in Combat
27(6)
Inflicting damage with weapons
29(1)
Avoiding damage
30(2)
Suffering damage to your health
32(1)
Understanding the Vampiric Condition
33(7)
Blood consumption
33(1)
Reduced damage
34(1)
Healing
34(1)
Physical augmentation
34(1)
Fire and sunlight
34(1)
Daytime slumber
35(1)
The masquerade
35(1)
Frenzy
36(1)
Predator's Taint
36(1)
Losing humanity
37(1)
Dealing with mortals
38(1)
Torpor
38(1)
Stake in the heart
39(1)
Final death
39(1)
Understanding Rolls and Traits
40(5)
Part II: Choosing a Clan
45(40)
Starting Out as a Daeva
47(8)
Choosing a Character from Clan Daeva
47(1)
Roleplaying a Daeva Character
48(2)
Sample Daeva Character: Tina Baker
50(5)
Knowing your character's disciplines and powers
51(1)
Knowing your character's merits
52(3)
Playing Clan Gangrel
55(8)
Choosing a Character from Clan Gangrel
55(1)
Roleplaying a Gangrel Character
56(2)
Sample Gangrel Character: Becky Lynn Adler
58(5)
Knowing your character's disciplines and powers
59(1)
Knowing your character's merits
60(3)
Beginning as a Mekhet
63(6)
Choosing a Character from Clan Mekhet
63(1)
Roleplaying a Mekhet Character
64(1)
Sample Mekhet Character: Jack McCandless
65(4)
Knowing your character's disciplines and powers
66(1)
Knowing your character's merits
67(2)
Stepping Out as a Nosferatu
69(8)
Choosing a Character from Clan Nosferatu
69(1)
Roleplaying a Nosferatu Character
70(2)
Sample Nosferatu Character: David Walker
72(5)
Knowing your character's disciplines and powers
73(1)
Knowing your character's merits
74(3)
Becoming Clan Ventrue
77(8)
Choosing a Character from Clan Ventrue
77(1)
Roleplaying a Ventrue Character
78(2)
Sample Ventrue Character: Louis Maddox
80(5)
Knowing your character's disciplines and powers
81(1)
Knowing your character's merits
82(3)
Part III: Creating Your Own Vampire
85(94)
Imagining Your Character
87(14)
Step #1: Creating a Concept
87(1)
Step #2: Selecting Attributes
88(1)
Step #3: Selecting Skills
89(1)
Step #4: Select Skill Specialties
90(1)
Step #5: Embrace of the Vampire
91(2)
Picking a clan
91(1)
Joining a covenant
91(1)
Choosing favored Attributes
92(1)
Establishing Disciplines
93(1)
Tapping into Blood Potency
93(1)
Step #6: Selecting Merits
93(1)
Step #7: Determining Advantages
94(1)
Step #8: Feeling the Spark of Unlife
95(1)
Questions, Questions
96(3)
How old are you?
96(1)
What was unique about your childhood?
96(1)
What kind of person were you?
97(1)
What was your first brush with the supernatural?
97(1)
How did the Embrace change you?
97(1)
Who was your sire, and how did she treat you?
97(1)
Were you presented to Kindred society?
97(1)
How did you meet the others in your coterie?
98(1)
Where is your haven?
98(1)
Do you retain any connections to your mortal life?
98(1)
What are your habitual feeding grounds?
98(1)
What motivates you?
98(1)
Coming Full Circle
99(2)
Picking Your Character's Attributes
101(12)
Understanding Attributes
101(1)
What Do the Dots Mean?
102(1)
Understanding Mental Attributes
103(2)
Intelligence: Thinking smart
103(1)
Wits: Thinking on your feet
103(1)
Resolve: Maintaining focus
104(1)
Understanding Physical Attributes
105(3)
Strength: How muscular are you?
105(1)
Dexterity: How quick are you?
106(1)
Stamina: Can you keep up?
107(1)
Understanding Social Attributes
108(5)
Presence: How commanding are you?
108(1)
Manipulation: How persuasive are you?
109(1)
Composure: How collected are you?
110(3)
Selecting Your Character's Skills
113(22)
Understanding Skills
113(1)
Understanding How Skill Dots Work
114(1)
Acquiring Skill Specialties
114(1)
Applying Skills
115(1)
Grasping Mental Skills
115(7)
Academics: Are you educated?
115(1)
Computer: Are you a techie?
116(1)
Crafts: Are you good with your hands?
116(1)
Investigation: Can you solve mysteries?
117(2)
Medicine: Can you treat sick and injured persons?
119(1)
Occult: Do you know about the supernatural?
119(1)
Politics: Do you know how to get things done?
120(1)
Science: Are you resourceful?
121(1)
Getting a Handle on Physical Skills
122(6)
Athletics: Are you physically trained?
122(1)
Brawl: Can you fight without a weapon?
123(1)
Drive: Can you drive at high speeds?
123(1)
Firearms: Are you good with guns?
124(2)
Larceny: Are you a thief?
126(1)
Stealth: Do you blend into a crowd?
126(1)
Survival: Can you ``live off the land''?
127(1)
Weaponry: Can you fight with a knife?
127(1)
Understanding Social Skills
128(7)
Animal Ken: Do you understand animals?
129(1)
Empathy: Can you ``read'' people?
129(1)
Expression: Do you communicate well?
130(1)
Intimidation: Do you get your way at any cost?
131(1)
Persuasion: Can you con your enemies?
132(1)
Socialize: Do you know how to behave in public?
132(1)
Streetwise: Can you survive the streets?
133(1)
Subterfuge: Do you deceive?
134(1)
Choosing Your Character's Disciplines
135(18)
Using Disciplines
135(1)
Animalism
136(2)
. Feral Whispers
136(1)
.. Obedience
137(1)
... Call of the Wild
137(1)
Auspex
138(2)
. Heightened Senses
138(1)
.. Aura Perception
139(1)
... The Spirit's Touch
140(1)
Celerity
140(1)
Dominate
141(2)
. Command
142(1)
.. Mesmerize
142(1)
... The Forgetful Mind
143(1)
Majesty
143(2)
. Awe
143(1)
.. Revelation
144(1)
... Entrancement
144(1)
Nightmare
145(2)
. Monstrous Countenance
146(1)
.. Dread
146(1)
... Eye of the Beast
147(1)
Obfuscate
147(2)
. Touch of Shadow
148(1)
.. Mask of Tranquility
148(1)
... Cloak of Night
148(1)
Protean
149(2)
. Aspect of the Predator
149(1)
.. Haven of Soil
150(1)
... Claws of the Wild
150(1)
Resilience
151(1)
Vigor
151(2)
Determining Your Character's Advantages
153(14)
Purchasing Blood Potency
153(1)
Putting on a Good Defense
154(1)
Determining Your Health Trait
155(1)
Taking Initiative
155(1)
Being in Touch with Your Humanity
156(3)
Losing Humanity dots --- degeneration rolls
156(3)
Regaining Humanity
159(1)
Determining Size
159(1)
Racing with Speed
159(1)
Testing your Willpower
160(2)
Spending Willpower points
161(1)
Regaining Willpower points
161(1)
Dealing with Derangements
162(3)
Avoidance
162(1)
Depression
163(1)
Fixation
163(1)
Inferiority complex
163(1)
Irrationality
163(1)
Narcissism
163(1)
Phobia
164(1)
Suspicion
164(1)
Vocalization
164(1)
Playing Virtues and Vices
165(2)
Identifying Your Character's Merits
167(12)
Mental Merits
167(2)
Common Sense (....)
168(1)
Danger Sense (..)
168(1)
Eidetic Memory (..)
169(1)
Encyclopedic Knowledge (....)
169(1)
Holistic Awareness (...)
169(1)
Language (.)
169(1)
Physical Merits
169(4)
Brawling Dodge (.)
169(1)
Direction Sense (.)
170(1)
Disarm (.)
170(1)
Fast Reflexes (. or ..)
171(1)
Fighting Finesse (..)
171(1)
Fleet of Foot (. to ...)
171(1)
Fresh Start (.)
171(1)
Giant (....)
172(1)
Gunslinger (...)
172(1)
Iron Stamina (. to ...)
172(1)
Strong Back (.)
172(1)
Stunt Driver (...)
172(1)
Weaponry Dodge (.)
173(1)
Social Merits
173(4)
Allies (. to .....)
173(1)
Barfly (.)
173(1)
Contacts (. to .....)
174(1)
Fame (. to ...)
174(1)
Inspiring (....)
175(1)
Mentor (. to .....)
175(1)
Resources (. to .....)
175(1)
Retainer (. to .....)
176(1)
Status (. to .....)
176(1)
Striking Looks (.. or ....)
177(1)
Vampire-Specific Merits
177(2)
Haven (. to .....)
177(1)
Herd (. to .....)
178(1)
Part IV: Stepping into the Night
179(32)
Entering the World of the Undead
181(6)
Enduring the Isolation
181(1)
Understanding the Embrance
182(1)
Beginning Your Requiem
182(1)
The Danse Macabre
183(1)
Trapped in the City
183(4)
Needing social support
184(1)
Seeking refuge in Elysium
184(1)
Finding shelter in a haven
184(1)
Socializing with fellow Kindred
185(2)
Rising to the Long Night
187(8)
Understanding the Traditions
187(1)
Title, Rank, and Position
188(4)
Being the Prince
188(1)
Serving as the Prince's Seneschal
189(1)
Speaking out as the Herald
189(1)
Advising the Prince as a Primogen
190(1)
Becoming head of a clan as a Priscus
190(1)
Inspiring your clanmates as the Whip
191(1)
Stepping into the limelight as a Harpy
191(1)
Enforcing the law as Sheriff
191(1)
Exerting force as the Hound
192(1)
Working events as Master of Elysium
192(1)
Blood to Blood Influences
192(3)
Reacting with Predator's Taint
193(1)
Tasting Kindred blood
193(1)
Controlling a thrall
193(1)
Creating a ghoul
194(1)
Exploring the Kindred Covenants
195(16)
Understanding the Role of Covenants
195(2)
Joining the Carthian Movement
197(2)
Aligning with the Circle of the Crone
199(2)
Wielding the Power of the Invictus
201(2)
Aspiring to the Lancea Sanctum
203(2)
Achieving True Power through the Ordo Dracul
205(3)
Thinking Freely with the Unaligned
208(1)
Dealing with Belial's Brood
209(1)
VII
209(2)
Part V: Mastering the Art of Storytelling
211(46)
Setting the Stage
213(8)
Creating the Story
213(1)
Filling Out Your Characters
214(1)
Picking a Setting
215(3)
Darkening your World
216(1)
Feeling out the World of Darkness
217(1)
Knowing Your Supporting Cast
218(3)
Crafting Stories
221(8)
Understanding the Different Types of Plots
221(1)
Resolving Conflicts
222(2)
Developing the Story
224(2)
Drawing characters into the plot
224(1)
Luring characters into the plot
224(1)
Building the action
225(1)
The story's climax
226(1)
Tying up loose ends
226(1)
The Commandments
226(3)
Introducing Antagonists
229(20)
Animals
229(5)
Bat
229(1)
Cat
230(1)
Dog
231(1)
Horse
232(1)
Raven
233(1)
Encountering Non-combatants
234(4)
Club-goer
234(1)
Doting ghouls and thralls
234(2)
Homeless guy
236(1)
Sales clerk
236(1)
Security guard
237(1)
Student
238(1)
Coming Up against Combatants
238(11)
Belial's Brood fanatic
239(2)
Gangbanger
241(1)
Monster hunter
242(1)
Police officer
243(2)
Rogue ghoul
245(1)
SWAT officer
246(3)
Gaining Experience
249(8)
What's the Lesson?
249(3)
Awarding experience points
249(1)
Spending experience points
250(1)
Keeping track of experience points
251(1)
Accepting Your Flaws
252(5)
Mental Flaws
253(1)
Physical Flaws
254(1)
Social Flaws
255(2)
Part VI: The Part of Tens
257(22)
Ten Best Ways to Defeat a Vampire
259(4)
Home, Sweet Home
259(1)
Stake in the Heart
260(1)
Weak Links
260(1)
Getting Medieval
260(1)
Old School
260(1)
Angry Mob
261(1)
Disgruntled Employees
261(1)
Fire Bad
261(1)
Rays of Dawn
262(1)
Cannibalism
262(1)
Ten Best Haven Locations
263(4)
Watery Grave
263(1)
Dirt Nap
263(1)
Trunk Space
264(1)
Top-of-the-Line Appliances
264(1)
Sewer Dwelling
264(1)
Public Transit
264(1)
Root Cellar
265(1)
Bodies in the Attic
265(1)
Penthouse Suite
265(1)
Bomb Shelter
266(1)
Ten Best Foes of Vampires
267(4)
Sibling Rivals
267(1)
Mob Rules
267(1)
Power behind the Throne
268(1)
Jealous Rival
268(1)
Blood Addict
268(1)
Undead Lawgivers
269(1)
Mortals in the Know
269(1)
Vampire Epicureans
269(1)
Wizards
269(1)
Werewolves
270(1)
Ten Best Blood Magic Spells
271(4)
Rigor Mortis
271(1)
Blood Seeps Slowly
271(1)
Blood Scourge
272(1)
Blood of Beasts
272(1)
Liar's Plague
272(1)
The Hydra's Vitae
272(1)
Malediction of Despair
272(1)
Deflection of Wooden Doom
273(1)
Stigmata
273(1)
Feeding the Crone
273(2)
Ten Best Vampire Game Books
275(4)
City of the Damned: New Orleans
275(1)
VII
275(1)
Ghouls
276(1)
Coteries
276(1)
The Invictus
276(1)
Lancea Sanctum
277(1)
Ordo Dracul
277(1)
World of Darkness: Chicago
277(1)
The World of Darkness Rulebook
278(1)
Vampire: The Requiem
278(1)
Part VII: Appendix
279(12)
Appendix
Game Terminology
281(4)
Vampire Terminology
285(6)
Character Sheet
291(2)
Index 293

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