Introduction |
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1 | (1) |
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1 | (1) |
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How This Book Is Organized |
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2 | (1) |
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Part I: Introducing Vampire: The Requiem |
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2 | (1) |
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2 | (1) |
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Part III: Creating Your Own Vampire |
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2 | (1) |
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Part IV: Stepping into the Night |
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3 | (1) |
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Part V: Mastering the Art of Storytelling |
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3 | (1) |
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Part VI: The Part of Tens |
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3 | (1) |
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Part VII: Appendix and Character Sheet |
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3 | (1) |
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3 | (1) |
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4 | (1) |
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Part I: Introducing Vampire: The Requiem |
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5 | (40) |
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Preparing to Play Vampire: The Requiem |
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7 | (12) |
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Understanding Storytelling |
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7 | (3) |
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Knowing what you need to play |
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8 | (1) |
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Introducing the Storyteller |
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9 | (1) |
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10 | (2) |
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11 | (1) |
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11 | (1) |
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12 | (1) |
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12 | (1) |
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Separating the Myths from the Facts |
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13 | (1) |
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Getting Sources and Inspiration |
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14 | (5) |
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Looking to fiction for information |
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15 | (1) |
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Following movies that matter |
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16 | (1) |
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Listening to vampire-style music |
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16 | (3) |
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19 | (6) |
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19 | (4) |
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Assessing Your Character's Advantages |
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23 | (1) |
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Calculating Your Character's Blood Potency |
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23 | (1) |
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24 | (1) |
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25 | (20) |
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Understanding the Rhythm of the Game |
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25 | (1) |
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26 | (1) |
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27 | (6) |
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Inflicting damage with weapons |
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29 | (1) |
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30 | (2) |
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Suffering damage to your health |
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32 | (1) |
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Understanding the Vampiric Condition |
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33 | (7) |
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33 | (1) |
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34 | (1) |
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34 | (1) |
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34 | (1) |
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34 | (1) |
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35 | (1) |
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35 | (1) |
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36 | (1) |
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36 | (1) |
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37 | (1) |
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38 | (1) |
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38 | (1) |
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39 | (1) |
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39 | (1) |
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Understanding Rolls and Traits |
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40 | (5) |
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45 | (40) |
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47 | (8) |
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Choosing a Character from Clan Daeva |
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47 | (1) |
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Roleplaying a Daeva Character |
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48 | (2) |
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Sample Daeva Character: Tina Baker |
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50 | (5) |
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Knowing your character's disciplines and powers |
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51 | (1) |
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Knowing your character's merits |
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52 | (3) |
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55 | (8) |
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Choosing a Character from Clan Gangrel |
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55 | (1) |
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Roleplaying a Gangrel Character |
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56 | (2) |
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Sample Gangrel Character: Becky Lynn Adler |
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58 | (5) |
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Knowing your character's disciplines and powers |
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59 | (1) |
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Knowing your character's merits |
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60 | (3) |
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63 | (6) |
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Choosing a Character from Clan Mekhet |
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63 | (1) |
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Roleplaying a Mekhet Character |
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64 | (1) |
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Sample Mekhet Character: Jack McCandless |
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65 | (4) |
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Knowing your character's disciplines and powers |
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66 | (1) |
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Knowing your character's merits |
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67 | (2) |
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Stepping Out as a Nosferatu |
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69 | (8) |
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Choosing a Character from Clan Nosferatu |
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69 | (1) |
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Roleplaying a Nosferatu Character |
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70 | (2) |
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Sample Nosferatu Character: David Walker |
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72 | (5) |
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Knowing your character's disciplines and powers |
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73 | (1) |
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Knowing your character's merits |
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74 | (3) |
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77 | (8) |
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Choosing a Character from Clan Ventrue |
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77 | (1) |
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Roleplaying a Ventrue Character |
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78 | (2) |
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Sample Ventrue Character: Louis Maddox |
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80 | (5) |
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Knowing your character's disciplines and powers |
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81 | (1) |
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Knowing your character's merits |
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82 | (3) |
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Part III: Creating Your Own Vampire |
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85 | (94) |
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87 | (14) |
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Step #1: Creating a Concept |
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87 | (1) |
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Step #2: Selecting Attributes |
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88 | (1) |
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Step #3: Selecting Skills |
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89 | (1) |
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Step #4: Select Skill Specialties |
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90 | (1) |
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Step #5: Embrace of the Vampire |
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91 | (2) |
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91 | (1) |
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91 | (1) |
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Choosing favored Attributes |
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92 | (1) |
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93 | (1) |
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Tapping into Blood Potency |
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93 | (1) |
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Step #6: Selecting Merits |
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93 | (1) |
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Step #7: Determining Advantages |
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94 | (1) |
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Step #8: Feeling the Spark of Unlife |
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95 | (1) |
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96 | (3) |
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96 | (1) |
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What was unique about your childhood? |
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96 | (1) |
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What kind of person were you? |
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97 | (1) |
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What was your first brush with the supernatural? |
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97 | (1) |
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How did the Embrace change you? |
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97 | (1) |
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Who was your sire, and how did she treat you? |
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97 | (1) |
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Were you presented to Kindred society? |
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97 | (1) |
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How did you meet the others in your coterie? |
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98 | (1) |
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98 | (1) |
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Do you retain any connections to your mortal life? |
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98 | (1) |
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What are your habitual feeding grounds? |
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98 | (1) |
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98 | (1) |
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99 | (2) |
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Picking Your Character's Attributes |
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101 | (12) |
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101 | (1) |
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102 | (1) |
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Understanding Mental Attributes |
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103 | (2) |
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Intelligence: Thinking smart |
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103 | (1) |
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Wits: Thinking on your feet |
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103 | (1) |
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Resolve: Maintaining focus |
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104 | (1) |
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Understanding Physical Attributes |
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105 | (3) |
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Strength: How muscular are you? |
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105 | (1) |
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Dexterity: How quick are you? |
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106 | (1) |
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Stamina: Can you keep up? |
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107 | (1) |
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Understanding Social Attributes |
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108 | (5) |
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Presence: How commanding are you? |
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108 | (1) |
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Manipulation: How persuasive are you? |
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109 | (1) |
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Composure: How collected are you? |
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110 | (3) |
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Selecting Your Character's Skills |
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113 | (22) |
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113 | (1) |
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Understanding How Skill Dots Work |
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114 | (1) |
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Acquiring Skill Specialties |
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114 | (1) |
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115 | (1) |
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115 | (7) |
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Academics: Are you educated? |
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115 | (1) |
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Computer: Are you a techie? |
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116 | (1) |
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Crafts: Are you good with your hands? |
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116 | (1) |
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Investigation: Can you solve mysteries? |
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117 | (2) |
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Medicine: Can you treat sick and injured persons? |
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119 | (1) |
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Occult: Do you know about the supernatural? |
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119 | (1) |
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Politics: Do you know how to get things done? |
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120 | (1) |
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Science: Are you resourceful? |
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121 | (1) |
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Getting a Handle on Physical Skills |
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122 | (6) |
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Athletics: Are you physically trained? |
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122 | (1) |
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Brawl: Can you fight without a weapon? |
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123 | (1) |
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Drive: Can you drive at high speeds? |
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123 | (1) |
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Firearms: Are you good with guns? |
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124 | (2) |
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Larceny: Are you a thief? |
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126 | (1) |
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Stealth: Do you blend into a crowd? |
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126 | (1) |
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Survival: Can you ``live off the land''? |
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127 | (1) |
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Weaponry: Can you fight with a knife? |
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127 | (1) |
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Understanding Social Skills |
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128 | (7) |
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Animal Ken: Do you understand animals? |
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129 | (1) |
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Empathy: Can you ``read'' people? |
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129 | (1) |
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Expression: Do you communicate well? |
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130 | (1) |
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Intimidation: Do you get your way at any cost? |
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131 | (1) |
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Persuasion: Can you con your enemies? |
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132 | (1) |
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Socialize: Do you know how to behave in public? |
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132 | (1) |
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Streetwise: Can you survive the streets? |
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133 | (1) |
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Subterfuge: Do you deceive? |
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134 | (1) |
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Choosing Your Character's Disciplines |
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135 | (18) |
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135 | (1) |
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136 | (2) |
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136 | (1) |
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137 | (1) |
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137 | (1) |
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138 | (2) |
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138 | (1) |
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139 | (1) |
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140 | (1) |
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140 | (1) |
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141 | (2) |
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142 | (1) |
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142 | (1) |
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143 | (1) |
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143 | (2) |
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143 | (1) |
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144 | (1) |
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144 | (1) |
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145 | (2) |
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146 | (1) |
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146 | (1) |
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147 | (1) |
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147 | (2) |
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148 | (1) |
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148 | (1) |
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148 | (1) |
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149 | (2) |
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149 | (1) |
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150 | (1) |
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150 | (1) |
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151 | (1) |
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151 | (2) |
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Determining Your Character's Advantages |
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153 | (14) |
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153 | (1) |
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Putting on a Good Defense |
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154 | (1) |
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Determining Your Health Trait |
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155 | (1) |
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155 | (1) |
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Being in Touch with Your Humanity |
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156 | (3) |
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Losing Humanity dots --- degeneration rolls |
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156 | (3) |
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159 | (1) |
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159 | (1) |
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159 | (1) |
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160 | (2) |
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Spending Willpower points |
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161 | (1) |
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Regaining Willpower points |
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161 | (1) |
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Dealing with Derangements |
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162 | (3) |
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162 | (1) |
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163 | (1) |
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163 | (1) |
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163 | (1) |
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163 | (1) |
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163 | (1) |
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164 | (1) |
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164 | (1) |
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164 | (1) |
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Playing Virtues and Vices |
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165 | (2) |
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Identifying Your Character's Merits |
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167 | (12) |
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167 | (2) |
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168 | (1) |
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168 | (1) |
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169 | (1) |
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Encyclopedic Knowledge (....) |
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169 | (1) |
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169 | (1) |
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169 | (1) |
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169 | (4) |
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169 | (1) |
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170 | (1) |
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170 | (1) |
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171 | (1) |
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171 | (1) |
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171 | (1) |
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171 | (1) |
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172 | (1) |
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172 | (1) |
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172 | (1) |
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172 | (1) |
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172 | (1) |
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173 | (1) |
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173 | (4) |
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173 | (1) |
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173 | (1) |
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174 | (1) |
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174 | (1) |
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175 | (1) |
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175 | (1) |
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175 | (1) |
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176 | (1) |
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176 | (1) |
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Striking Looks (.. or ....) |
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177 | (1) |
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177 | (2) |
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177 | (1) |
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178 | (1) |
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Part IV: Stepping into the Night |
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179 | (32) |
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Entering the World of the Undead |
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181 | (6) |
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181 | (1) |
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Understanding the Embrance |
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182 | (1) |
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182 | (1) |
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183 | (1) |
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183 | (4) |
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184 | (1) |
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Seeking refuge in Elysium |
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184 | (1) |
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Finding shelter in a haven |
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184 | (1) |
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Socializing with fellow Kindred |
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185 | (2) |
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187 | (8) |
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Understanding the Traditions |
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187 | (1) |
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Title, Rank, and Position |
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188 | (4) |
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188 | (1) |
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Serving as the Prince's Seneschal |
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189 | (1) |
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Speaking out as the Herald |
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189 | (1) |
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Advising the Prince as a Primogen |
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190 | (1) |
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Becoming head of a clan as a Priscus |
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190 | (1) |
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Inspiring your clanmates as the Whip |
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191 | (1) |
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Stepping into the limelight as a Harpy |
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191 | (1) |
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Enforcing the law as Sheriff |
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191 | (1) |
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Exerting force as the Hound |
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192 | (1) |
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Working events as Master of Elysium |
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192 | (1) |
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Blood to Blood Influences |
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192 | (3) |
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Reacting with Predator's Taint |
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193 | (1) |
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193 | (1) |
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193 | (1) |
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194 | (1) |
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Exploring the Kindred Covenants |
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195 | (16) |
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Understanding the Role of Covenants |
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195 | (2) |
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Joining the Carthian Movement |
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197 | (2) |
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Aligning with the Circle of the Crone |
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199 | (2) |
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Wielding the Power of the Invictus |
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201 | (2) |
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Aspiring to the Lancea Sanctum |
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203 | (2) |
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Achieving True Power through the Ordo Dracul |
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205 | (3) |
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Thinking Freely with the Unaligned |
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208 | (1) |
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Dealing with Belial's Brood |
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209 | (1) |
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209 | (2) |
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Part V: Mastering the Art of Storytelling |
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211 | (46) |
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213 | (8) |
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213 | (1) |
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Filling Out Your Characters |
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214 | (1) |
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215 | (3) |
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216 | (1) |
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Feeling out the World of Darkness |
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217 | (1) |
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Knowing Your Supporting Cast |
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218 | (3) |
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221 | (8) |
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Understanding the Different Types of Plots |
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221 | (1) |
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222 | (2) |
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224 | (2) |
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Drawing characters into the plot |
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224 | (1) |
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Luring characters into the plot |
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224 | (1) |
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225 | (1) |
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226 | (1) |
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226 | (1) |
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226 | (3) |
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229 | (20) |
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229 | (5) |
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229 | (1) |
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230 | (1) |
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231 | (1) |
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232 | (1) |
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233 | (1) |
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Encountering Non-combatants |
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234 | (4) |
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234 | (1) |
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Doting ghouls and thralls |
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234 | (2) |
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236 | (1) |
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236 | (1) |
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237 | (1) |
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238 | (1) |
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Coming Up against Combatants |
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238 | (11) |
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239 | (2) |
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241 | (1) |
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242 | (1) |
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243 | (2) |
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245 | (1) |
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246 | (3) |
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249 | (8) |
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249 | (3) |
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Awarding experience points |
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249 | (1) |
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Spending experience points |
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250 | (1) |
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Keeping track of experience points |
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251 | (1) |
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252 | (5) |
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253 | (1) |
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254 | (1) |
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255 | (2) |
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Part VI: The Part of Tens |
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257 | (22) |
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Ten Best Ways to Defeat a Vampire |
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259 | (4) |
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259 | (1) |
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260 | (1) |
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260 | (1) |
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260 | (1) |
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260 | (1) |
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261 | (1) |
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261 | (1) |
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261 | (1) |
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262 | (1) |
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262 | (1) |
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263 | (4) |
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263 | (1) |
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263 | (1) |
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264 | (1) |
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Top-of-the-Line Appliances |
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264 | (1) |
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264 | (1) |
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264 | (1) |
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265 | (1) |
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265 | (1) |
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265 | (1) |
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266 | (1) |
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Ten Best Foes of Vampires |
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267 | (4) |
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267 | (1) |
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267 | (1) |
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268 | (1) |
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268 | (1) |
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268 | (1) |
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269 | (1) |
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269 | (1) |
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269 | (1) |
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269 | (1) |
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270 | (1) |
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Ten Best Blood Magic Spells |
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271 | (4) |
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271 | (1) |
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271 | (1) |
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272 | (1) |
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272 | (1) |
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272 | (1) |
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272 | (1) |
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272 | (1) |
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Deflection of Wooden Doom |
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273 | (1) |
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273 | (1) |
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273 | (2) |
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Ten Best Vampire Game Books |
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275 | (4) |
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City of the Damned: New Orleans |
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275 | (1) |
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275 | (1) |
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276 | (1) |
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276 | (1) |
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276 | (1) |
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277 | (1) |
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277 | (1) |
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World of Darkness: Chicago |
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277 | (1) |
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The World of Darkness Rulebook |
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278 | (1) |
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278 | (1) |
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279 | (12) |
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281 | (4) |
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285 | (6) |
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291 | (2) |
Index |
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293 | |